Bug in single player grid order.

I've tried to setup the game for single player fantasy F1 championships and I'm pretty happy with the results (much to even my own surprice). However there's an annoying bug with qualifying and the grid order.

So if an AI driver fails to get a lap time in the Q session for whatever reason, the game throws the driver(s) without a time to the front of the grid once I press the next session button.

The usual reason for not getting a time is that the AI gets damage. So does anyone know if I can make the game repair all damage in pits so the AI can try again or if I can make the game leave the AI without lap times to the back?
 
Oh and to clarify I accelerate time always in qualifying and skip to the next session only after the session has finished so it's not an issue of drivers getting better times when skipping versus accelerating time.
 
I don't know if AI will get repairs during qualifying, but if there is time they will return to the track for another run. A longer qual session may help.
 

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