Hey folks!
[rant]
Well, I've been using both these programs for a while now, and what I find incredibly frustrating is the sheer lack of proper, easy to follow walkthroughs, or 'idiot's guides'. I've been trawling the web for help with a number of things:
Firstly there's terrain creation in BTB. It's a right faff! Once I have terrain laid out, I find creases and dodgy faces everywhere. Ironing these out is a monumental challenge, even for someone with knowledge of 3D modelling, like myself! All I want is to create a highly detailed, smooth infield, with no dodgy bits! I follow the very vague instructions on most of the 'tutorial' videos I've found, but to no avail!
Secondly is using the XPacker utility. Now, I've got a rough understanding of how to get a model into BTB, but I can't, for the life of me, figure out how the heck to get these models looking right! I made a simple tree wall. A single face wall with a tree texture/transparency on it, for creating the illusion of distant trees lining the horizon. Upon bringing it into BTB, I'm faced with a floating wall, which is half buried at one end and around 30 feet in the air at the other! I've tried moving, rotating and scaling, but nothing works like I thought it would.
Thirdly, I wouldn't mind knowing how to go about exporting a circuit from 3DSimEd to Rfactor and getting it working ingame. I've searched for really informative tutorials, but anything I've found is mesmerisingly complex and impossible for me to understand.
I'm pretty nigh on certain that this request will only yield more big words and 100+ step tutorials on how to get a simple texture onto a flat square, but I'll give it a shot!
Please, can someone out there find or make some proper tutorials, either with video or lots of screenshots, on how to use these programs? I'd be eternally grateful, for anything that actually helped me to understand them, instead of needing an extra tutorial, in order to understand the tutorials, and I'm sure many other users feel the same! So, if you've created something in BTB or 3DSimEd, please tell us how you did it!
On another related note: Admins, is there a date/time set in stone for this site to become fully active again, please? I've found lots of links to apparently helpful stuff on here, only to find a 404 at the end of it. If you'd like links to these 404's, please let me know.
Thankyou all!
Glen.[/rant]
[rant]
Well, I've been using both these programs for a while now, and what I find incredibly frustrating is the sheer lack of proper, easy to follow walkthroughs, or 'idiot's guides'. I've been trawling the web for help with a number of things:
Firstly there's terrain creation in BTB. It's a right faff! Once I have terrain laid out, I find creases and dodgy faces everywhere. Ironing these out is a monumental challenge, even for someone with knowledge of 3D modelling, like myself! All I want is to create a highly detailed, smooth infield, with no dodgy bits! I follow the very vague instructions on most of the 'tutorial' videos I've found, but to no avail!
Secondly is using the XPacker utility. Now, I've got a rough understanding of how to get a model into BTB, but I can't, for the life of me, figure out how the heck to get these models looking right! I made a simple tree wall. A single face wall with a tree texture/transparency on it, for creating the illusion of distant trees lining the horizon. Upon bringing it into BTB, I'm faced with a floating wall, which is half buried at one end and around 30 feet in the air at the other! I've tried moving, rotating and scaling, but nothing works like I thought it would.
Thirdly, I wouldn't mind knowing how to go about exporting a circuit from 3DSimEd to Rfactor and getting it working ingame. I've searched for really informative tutorials, but anything I've found is mesmerisingly complex and impossible for me to understand.
I'm pretty nigh on certain that this request will only yield more big words and 100+ step tutorials on how to get a simple texture onto a flat square, but I'll give it a shot!
Please, can someone out there find or make some proper tutorials, either with video or lots of screenshots, on how to use these programs? I'd be eternally grateful, for anything that actually helped me to understand them, instead of needing an extra tutorial, in order to understand the tutorials, and I'm sure many other users feel the same! So, if you've created something in BTB or 3DSimEd, please tell us how you did it!
On another related note: Admins, is there a date/time set in stone for this site to become fully active again, please? I've found lots of links to apparently helpful stuff on here, only to find a 404 at the end of it. If you'd like links to these 404's, please let me know.
Thankyou all!
Glen.[/rant]