Cars BMW E30 LOD?

Hi, I'm just starting out modding and I'm wondering what do LOD_B,C,D kn5 files in BMW E30 folder do and is there a way to unpack them into fdx.
After modding main kn5 file for E30 I used to get error message about LOD_B and LOD_D which I left stock. Since I don't know how to unpack it I tried deleting them to maybe see if the game would make new files or something.
To my surprise the car loaded without said errors and I can't find any fault with it in the short few laps I did, also the game did not create new LODs.
Can someone explain?
 
They're created manually by the original author of the car, using teh same persistence file in kseditor, should unpack to fbx the same as lod a. To save file space they don't include any textures, they just load them from the first lod, so if you rename/remove textures you'll break them.
 
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