I try to aligning the joints, but just dragging them with the mouse. Is there a precise way to allign them?Have you aligning the joint points? There are a new update with a pink line to help to align those points...
I try to aligning the joints, but just dragging them with the mouse. Is there a precise way to allign them?Have you aligning the joint points? There are a new update with a pink line to help to align those points...
These two points are allineated, but the coordinates are different (obviously because they are in different point of the plane).writing in the textboxes...
Corrected issue with big tracks (discovered by @Jonix);
Now the view starts at the startingline;
It's like this track is giant!Hey Dyego, there's an issue with the Brno spline export.
Everything is offset a little bit so I can't see a part of the track
Even if I zoom in it won't let me see right part
It's like the track is not centered ??
Awesome!! Thanks for the quick fix!It's like this track is giant!
No worries, i already fixed it.
Basically I adjust the AI by changing grip and lateral grip. Thanks to your tool I can be very precise, I see the secor from the spline html and then make the modifications in the optimization bml.Apparently, the starting line in fact is the finish line...
I was seeing here and there is only a line in the game, and sometimes we start before the line, sometimes after (like Texas)...
But i don't understand the problem... might you explain better?
Have a try on this also:[...]
I will try again tonight
Yes I think I will try something like that to debug the issue and I will let you knowHave a try on this also:
Imagine if the Sector 0 starts not in the first bezier, but in the position of the starting line... try this approach and see if it works...
- The first bezier of the track is coloured in black;
- Improved the calculation of the markers (some tracks they appears unaligned);
Did you saw the bezier curves starts far from the starting line? The new update is easier to find it... I am optimizing the tracks for my mod but i'm far from austria... I don't know... And if you try to reorder de beziers to make the first one starts in the main straight?Hi Dyego, I tried again but that issue didn't show up
I tried to setup a new sector (from 3000 to 4000), very long, with 1.5 grips
This way I would have understood where that sector is on the track, because the AI would go very wide.
Surprisingly, the AI remained the same and there were no differences.
Austria remains a mistery. Thanks for the update! Great as always
Finding the 0-x sector wasn't a problem but highlighting it in black is a nice touchDid you saw the bezier curves starts far from the starting line? The new update is easier to find it... I am optimizing the tracks for my mod but i'm far from austria... I don't know... And if you try to reorder de beziers to make the first one starts in the main straight?