I see. I thought I had to animate on the empty of the HUB, and that's why I did have that issue, then. I've caster, so I really need the HUB to be tilted how I want.My script doesn't account for the rotation that the fbx exporter does at the root level. The part that's set as "forward: -z forward. up: y up". Cause I would have to copy that entire section of the fbx exporter's settings, and then users would need to manually match them anyway.
Instead it just can't be used on top level objects. Anything animated needs a parent. Doing this (any convenient rotation on the parent) will work.
I can add parents anywhere I want?
At the end I've worked the issue around. Now I export in FBX, with the export settings attached it will export multiple objects animations correctly.
I've taken inspiration from export settings for Unreal Engine that I've seen on the web.
Of course then I've to use ksEditor everytime.
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