Cars Blender > 3DS > SDK > AC..... strange explosion while importing new object into car....

Excuse me for my lack of words, but after so many tries, I´m totally exhausted on this...

Long story short.... a friend modeled a RF targa roof in blender, for the Kunos Miata, and after I imported it to 3DS to install it on the car and followed to the SDK, the car gets a strange "polygon explosion" in the middle, even showing fine both at the showroom and CM showroom....

What could be causing this? .... I´ve enhanced quite a lot of cars for my use, but never saw this happen before...


Thanks for your comprehension, and attention!
Cheers!
 
Yeah.... I don´t know if the problem happened when the objects were exported from blender to 3DS..... or when I exported it from 3DS to the SDK....

Funny thing is that it shows perfectly on the CM showroom and in the default showroom....

I´m debating it with a couple friends and testing alternatives to what could have caused it, but to no avail...

Thanks for your reply, mate
 

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Wish I would know what EXACTLY caused that to not repeat it in other mods/enhancements...

..Anyway, thanks for the answers and light shed on this issue. I ended managing to get around the issue by editing the parts in 3DS and then just copying/pasting them in 3DsimED later over a working/functional car.
It´s obviously not the best way around, and definitely not a "fix" but the car is working now and that´s what I wanted.

Thanks all!

Have some 30th Anniversary Racing Orange Miata RF:
 

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