This is looking really neat!
The door has a lot less polygons in comparaison of the body, it's not a deal breaker, but just check you have a continuity in reflection there
And as A3DR said, don't worry about polygon just now. It's easier to remove polygons than add them!
Can't wait to see first previews ingame!
What cars do you reckon it will have as fair opponent ingame?
You can use the clay renderer 3dsmax has built in, like gary did with his Focus for example, or another software like Marmoset Toolbag which I use to preview my work in, like this:
https://cdna.artstation.com/p/asset...e/daniel-russo-screenshot33001.jpg?1491061551
I'm not talking about wasting time "rendering" of course, but finding a way to show your work properly without wasting time on light setups or rendering times.
Looking really good! I wonder how those pop up headlights work... or they're just for show?
So they're just covers in the real car? I would've guessed that they work like the Alfa Romeo Montreal, where only half the headlights are covered but the panel slides inwards when turned on.
Gives me the idea that the headlights are turned slightly downwards and fixed to the top when they go upright.View attachment 188492