Copy and waste from the forums,
Hi everyone,
As some of you have noticed, we put a new patch live this morning in the beta branch. It's... pretty extensive this time. As ever, have a play around with it and let us know your feedback. If it's all good, we'll put it into the main branch shortly.
Here goes. Deep breath... Patch 1.3 includes:
Hi everyone,
As some of you have noticed, we put a new patch live this morning in the beta branch. It's... pretty extensive this time. As ever, have a play around with it and let us know your feedback. If it's all good, we'll put it into the main branch shortly.
Here goes. Deep breath... Patch 1.3 includes:
- New driver traits
- New mid and pre-season dilemmas
- Pre-season chassis dilemmas have been rebalanced
- Added safety car notification dilemmas
- Fixed pre-season car info panel exploit
- Fixed Chassis Stat related bugs in Car Design
- A mail now arrives once a year that allows the player to choose a new rule to vote into the current series
- Improved 2D liveries performance
- Simulate Session screen has been redesigned to provide more detail
- Practice simulation has been improved
- Added a popup to see chassis suppliers on the Team Screen and Car Screen
- Rebalanced the starting chassis suppliers of all teams
- Interviews have been given an overhaul with a new widget and new questions
- New interview-specific traits have been added that are gained by drivers reacting to the player's interview responses
- Fixed a bug where all journalists were Gabonese
- Rebalanced existing drivers with new traits and to suit the new GT teams
- Ex-Driver backstory now improves driver feedback stats and increases the improvement rates of drivers
- Politico backstory now also gives the perk of not having to pay to propose a new rule
- Can now request funds from the chairman each season
- Car liveries are now accurately displayed in races
- Pit-stop mistake times have been rebalanced
- Improved standings information during a session
- All drivers now have a weight in kg
- Road Car Factory now unlocks at level 3
- Player Manager stats now start at 8 instead of 10
- Improvability impact in Car Design has been doubled
- Car crash traits such as Whiplash and Cracked Rib have been re-balanced to be more impactful
- Car crash limit per race has been increased and re-balanced
- Fixed being able to build parts during pre-season
- Players can now automate the 'Clean Air' setup in qualifying
- Fixed an issue where drivers were given drive-through penalties during the practice session
- Fixed a bug where vehicles were coming back into the race after they had retired
- Fixed a bug where race messages would not appear when loading a race
- Fixed a bug where a team's fanbase would never increase or decrease
- Fixed a bug where the Balance, Standings and Track Guide drop down menus would be missing when loading a save
- Improved road textures in Milan near the 5th corner
- Fixed a Preferences Screen bug where all presets would default to low
- Contract Negotiation screen now displays additional information about current drivers
- Fixed multiple instances where journalists would refer to drivers with the incorrect gender
- Rebalanced race retirements
- Rebalanced driver desired championships and wins
- Fixed an issue where members of staff would retire too early
- Fixed a issue where chairmen would be hired and then quickly retire
- Rebalanced the peak ages of regenerated drivers
- Rebalanced team AI when they're first in their series
- The Grid Screen will now stop auto-scrolling when the player interacts with it
- Fixed an issue where relegated teams could still re-negotiate contracts with drivers who were valued above their new relegated series
- Changed the starting grid positions of the player's drivers in the tutorial race
- Fixed a racing line issue in Dubai where cars would appear to drive off the track at certain corners
- Fixed a car crash path in Vancouver that lead to cars going through concrete barriers
- Fixed an issue where some mechanic bonus icons did not reflect their actual bonuses
- Fixed an issue where inputs other then the mouse/keyboard were set as active
- Fixed an issue where qualifying position was not being correctly displayed in the driver form tab
- Fixed an issue where an old notification for a part being built wouldn't register as being read
- Fixed an issue where the Gone Rogue trait wouldn't behave correctly
- Fixed an issue where drivers would still send radio messages about their car after they had crashed or retired from the race
- Re-aligned the car model on the HQ Test Track
- Improved the visibility and apperance of the car during races
- Improved the performance of background videos
- Multiple performance improvements
- New Steam Achievements