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Tracks Bathurst 2.00

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Patrick Giranthon submitted a new resource:

Bathurst - Bathurst Automobilista

bathurst11.2016317114025.jpg


Hi everyone.

First, thanks to ORSM for permission to convert this track for GSC.
My job here was to update the road itself to add dynamic conditions.
I also fixed, helped by Gringo, a lot of little things like some LOD problems or object collisions. Only one or two bugs still there but I could not fix them this time. Perhaps later.

Thanks to Denis for pictures, Gringo for his help, Luigi for cams.

First track...

Read more about this resource...
 
Just did a long practice session offline with the MINI Challenge on Bathurst during night time conditions. Every time I cross start/finish the game freezes up for a brief moment after which Dynhud disappears. Not sure if it's dynhud or track related.

Anybody else experiencing this?

Great track again @Patrick Giranthon :thumbsup:
 
Just did a long practice session offline with the MINI Challenge on Bathurst during night time conditions. Every time I cross start/finish the game freezes up for a brief moment after which Dynhud disappears. Not sure if it's dynhud or track related.

Anybody else experiencing this?

Great track again @Patrick Giranthon :thumbsup:
It happens in other tracks too, think it's either Dynhud acting up or a lack of beer.:whistling:
I've noticed that Dynhud is not stable.
 
Patrick.
Every since I received the EA 0.9.5 and EA 0.9.6 I am getting a penalty when entering pits at Bathurst, Queensland and Eastern creek. I did not cut the track, stayed within white lines. Does not happen with Reiza tracks. Could be because of this being added to the updates.
" Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning)"
Any chance of having a look at this, I keep getting disqualified at Bathurst because of it.
Thank you.

Edit: Happening with both beta and EA versions of AMS.
 

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