BASE FILES for Sponsors adaptation

Misc BASE FILES for Sponsors adaptation EAUrev

Login or Register an account to download this content
Hi there, thank you for your great work. I'm new to modding and was wondering if you can give a little more of a detailed explanation as to how to add the base file folder to the game folder. Thanks in advance.
 
Is this right?

For example, the melbourne mipmaps file structure:
F1 22\environment_package\core_assets\shared_textures\sponsors\decals

But yours goes here:
F1 22\environment_package\core_assets\shared_textures\decals

Edit: I think the textures folders are flipped
 
Last edited:
Hello! This mod looks amazing, but I just have a quick question, how do you copy the tracks you want? This is my first time modding so I'm sorry if this is a bit of a stupid question
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top