Baltimore 2013

Tracks Baltimore 2013 1.1

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Rainmaker_87 submitted a new resource:

Baltimore 2013 - Indy Car street circuit

This 3D-track was made for rFactor by Leschwaab, revised for GTR2 by saschalolxd. The conversion to Assetto Corsa was stared by damone13x, Rainmaker finished it.


Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-support for time attack mode
-26 pit boxes with working pit lane
-CSP support: RainFX, GrassFX
-full night lights
-2 layouts: one historic correct start and the original rFactor start position
-option for bumpy and smooth road meshes...

Read more about this resource...
 
Thanks for putting this mod in the open!

A couple notes, though: firstly, the car gets stuck if it hits the tire barrier in T1.

Secondly, I'm getting a weird moire-like effect: straight lines going forward from the car on the road, regardless of which way the car is pointing. They don't occur on the starting straight, but are present almost everywhere else, most noticeably on the lighter track between T1 and T3. Best visible from the cockpit view. Haven't seen this on any other track.

I'm using CSP 0.1.76, with almost all extras disabled, and no Pure or Sol. Basically, only these are enabled: car instruments, colorful shadowing, grass fx, neck fx, particles fx, tyres fx.
 

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