Automobilista Hotfix 1.3.1 Released

Paul Jeffrey

Premium
AMS Adelaide 2.jpg

Reiza Studios have today released a small hotfix update to Automobilista.

The small hotfix, made available automatically via Steam, adds a number of fixes and improvements to Automobilista following the recent build 1.3.0 release deployed back on the 27th February.

Noteworthy changes to the game include some further enhancements to the AI files in respect of the new Adelaide street circuit, amendments to engine wear parameters on some cars that caused issues in previous builds and some solid work on global AI enhancements for a number of cars within the game.

The hotfix update has come today as something of a welcomed surprise from Reiza and will be automatically downloaded next time the user starts their Steam client.

For those of you who have not yet purchased the Adelaide DLC pack containing three layouts of the classic Australian street track (modern, 1988 and SuperTruck variants), you can purchase the pack for US$ 5.99. For a limited amount of time you may still purchase the Membership upgrade which includes the Season Pass with the old pricing of US$ 29.99 from the forum store, and that will also grant you Reiza 51 access.


Version 1.3.1 Hotfix Changelog:
  • VX: Added function to feed main leaderboard & split TToW leaderboards, along with an in-game tab in TT mode to see both timing screens
  • Fixed max number of opponents on various series to the correct total
  • Switched back incorrect "Ethanol" references in UI to "Fuel"
  • Further global improvements to AI brake usage & re-callibrated AI performance for SuperV8, F-V10, F-Reiza, Boxer Cup, ARC Camaro, Mini, Ultima Race
  • Updated engine wear parameters in several cars, addressing some reported issues
  • Slightly adjusted default brake bias in several cars (won´t affect saved
  • Adelaide: Added remaining trackside buildings; Generally improved AI paths in all versions; Corrected speed limits; Corrected AI entering Pitlane; Improved cut detection on 1st chicane
  • Oulton: Updated terrain textures, using new method
  • Brands: Updated terrain textures, using new method
  • Caruaru: Fixed invisble wall on infield
  • F-Vintage: Adjusted wheel LODs for better performance
  • Mini: Fixed sound issue with reverb from previous version
  • Boxer Cup: Adjusted default tire pressures
  • ARC Camaro: Fixed body lighting issue at night; improved cockpit textures; improved sounds
  • Caterham: Updated 620R suspension rates
  • Opalas: Corrected small sound errors in 86 version; Corrected fuel consumption & estimate; Small tire revision in 86 version

Automobilista is a PC exclusive racing simulation from Reiza Studios. DLC can be purchased for the game at an additional cost

Remember online racing in a clean environment like RaceDepartment can be a real blast! Check out the events we have scheduled for Automobilista in our AMS Racing Club and Leagues sub forum to get involved in the action yourself. Great racing, friendly banter and all skills and experience levels welcomed.

We have our very own dedicated sub forum for Automobilista. In our sub forum you will find a wide selection of downloadable content to discover, from some of the best add on tracks to a selection of interesting vehicles, our downloads section is a positive treasure trove of additional content for AMS.

Have you downloaded the hotfix update yet? What do you think of the changes? Which is your favourite car in AMS? Do you think the Adelaide AI has improved since the update? Let us know in the comments section below!
 
Last edited:
Automobilista v1.3.5 RELEASED!
31 MARCH - REIZA STUDIOS
Automobilista v1.3.5 is now out!

Here is the main changelog:

  • Added feature to automatically export setups from player´s fastest lap in Time Trial Mode - other users can then fetch this setup by clicking the time on the timing stands and clicking the button to download it
  • Refactored SweetFX profiles & split them into categories, including new default
  • Fixed Config tool bug that would allow native anti-aliasing setting to remain on even when SweetFX is enabled (user should set AA via graphics card control panel when a SFX preset enabled)
  • Added function to automatically disable mid-race full course yellow in tracks that don´t have a Safety Car (such as historical tracks)
  • Fixed bug that would limit opponents to a single car in championship mode irrespective of the actual setting if "randomize" function was on
  • Added UI tooltip to all screens (WIP, not all options have tips and it´s not localized)
  • Added UI option to switch off big screen movies (may help some users´ stuttering issues)
  • Vehicle configuration & install buttons are now hidden when car does not feature configuration options
  • Slightly relaxed track violation detection (except for Time Trial mode)
  • Added volume multiplier to swingman cameras in all cars
  • Adjusted fuel consumption / estimates in various cars
  • Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309, Ultima GTR Race
  • Adjusted AI corner reduction base for all cars
  • Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address some inconsistencies as to when checkered flag is displayed at the end of timed races)
  • Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when running over sawtooth curbs)
  • Adjusted Min / Mid / Max AI performance range for several tracks
  • Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev limit range for a safer default setup on these cars to help prevent engine failures
  • Corrected error from previous build adjusting downshift protection for modern formula cars (increasing rather than decreasing to avoid overreving)
  • Sta Cruz: Improved AI line through chicane
  • F-Truck: Improved diesel smoke logic
  • ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is skinnable; Adjusted engine heating equations
  • SuperV8: Further adjusted AI performance
  • Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted AI weight distribution for better stability & callibrated AI performance; Reduced default rear anti-roll bar stiffness
  • Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve handling over curbs)
  • Mini: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Lancer: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race tires and load sensitivity on road models; Adjusted engine heating equations
  • Supertruck: Slightly increased tire grip
  • Metalmoro MR18: Reduced default tire pressures; calibrated AI
  • F-Vintage: Adjusted default diff setup; Slightly reduced tires LOD A for better performance; calibrated AI; Corrected right rear wheel LOD error in HIGH detal setting
 

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