Automobilista 2 V1.3.6.0 Release Candidate Now Available

You know I would not be so sure that Reiza dont read this. Perhaps lots of people come up with the same ideas but I would swear some of the thing I have suggested here have shown up. This might be the best place to get so attention. You never know.
 
The main thing is... Reiza is
actually reading what we
say, here... For the bad, or for
the worse, m8s. :thumbsup:

Remember +2 mill members here,
do have a say when it comes to matters of the Good Game..
Everything is not adressed promptly.
Cheers.
 
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Doesn't really sound that groundbreaking. Any racing simulator worth playing has tyres that reach peak grip at some positive slip angle and then lose it (more or less) rapidly past that point. I do agree that the current AMS2 tyre models communicate extremely well the difference in grip at different speeds and slip angles.
This is what AMS2 has been deliberately doing as a design decision acording to the big guy himself, from the start to be more forgiving, they say placing more emphasis for now at least on the driving aspect. I will say that ok: GT3 R porsche is a hoot to drive and 85% of it feels lovely. But make no mistake you can tell its a little on the flubby side to the point where sometimes you feel you get an unfair second bite of the cherry for a given turn; not that this is not how you may drive, but think about it: its almost a little too forgiving especially if you need to bomb-dive a corner and its exit; so the notion is there to be even better at driving but the implementation just now might need tweaking. It draws out both good and bad aspects of the game engine. Could be a case of more time needed in terms of balancing that in edge case, and non run-of-the-mill situations/or for each and every track/corner more.

Personally what do I think it is? Aero to be honest and mechanical grip because I think the tire situation is constantly in flux for compensation means. yes I know I do dial it all up and whatnot, even in RF2 recently (post rc version) I had to tighten the heck out of the formula pro since it became overly loose (because the whole setup range of the f1 pro in rf2 got a lot wider). It can be done, but I think when moving across wide spaces the cars in AMS2, no offence, are a little too loose given they are also going at 250km's/hour; I think its been dialled in for control over actual tire grip considerations. So like I say may take more tuning for balance. Like I said too just being clear: GT3R or the Group C merc its good, the new f1 is a bit wooden now, but it was not perfect to start with, and ok, like I said its 85% cool n all, just a few things. Won't ruin enjoyment but they do stick out to me. Its a simulation so I am not fully sure of the actual number that is doing it, I only drive the end result.
 
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