Automobilista 2 | New Hotfix 0.9.6.1 Adds Further AI And Physics Improvements

Paul Jeffrey

Premium
Reiza Studios have today deployed another new build of their Early Access Automobilista 2 title - bringing the simulation up to version 0.9.6.1 and adding a range of useful AI and physics improvements.

As Reiza Studios continue their strong push towards a full version 1 release of Automobilista 2, the Brazilian development team are continuing to adjust and improve a few of the finer details within the sim, following up on their latest major release of Saturday with a further hotfix update.

The theme from the latest build continues to be around tweaking and improving the behaviour of the computer controlled cars, an aspect of AMS 2 that has undergone much work in recent builds, as the studio ease ever closer towards moving out of Steam Early Access.

This latest build also adds a number of nice physics improvements for good measure, of which the details can be found below.

Build 09.6.1 Update Notes

UI & HUD

  • Added "Speed Sensitivity" and "Minimum Shift Time" configurations to Controller options
  • Minor UI label fixes
PHYSICS
  • Revised yaw sensitivity for aero elements in all high downforce cars
  • Adjusted steel brake heating build-up
  • Revised slick & road tyres tread performances on wet track
  • Minor tyre tread adjustments for Super V8, F-V12 & F-Classic Gen3
  • Revised rear wing efficiency for F-Classics, F-V12, F-Reiza, F-Ultimate, F301 & F309
  • Various minor default setup adjustments
  • Slightly increased FFB tyre scrub effect for all cars (through FX slider)
  • Slightly Increased bump noise from curbs
  • Minor fine-tuning of car-specific FFB values
  • Fixed excessive front brake cooling in Caterhams
  • Revised engine output for F-Vintages (V8 & V12)
TRACKS
  • Minor revisions to various climate lighting & fog values values
AI
  • Increased the range of AI performance at both ends of the scale (slower @ 70%, faster @ 120% relative to v0.9.6.0)
  • Further revised AI throttle application gaps for GTs & formula cars
  • Increased AI side buffer distance (helps preventing AI cars merging back to the racing line too soon)
  • Increased Field speed perception, reduced length ahead factored (slightly less slowdowns in packs)
  • Reduced minimal lateral distance for defensive moves
  • Increased AI lateral rate of movement when calm
  • Further reduced AI brake power in GT / prototypes
  • Further increased AI care with human players
  • AUDIO
  • Fixing Super V8 AI Interior Engine sound position

VEHICLES
  • Fixed missing F-Reiza rain lights
  • Further adjusted brake glow ranges
A note from the developers

The Speed Sensitivity slider now added to the Control Configuration UI should be useful for gamepad & other digital controllers; it should otherwise be kept at 0% for those running with a steering wheel.



Original Source: Automobilista 2 Steam.

AMS 2 is available now in Steam Early Access.

If you need help and support getting the most from AMS2, start a thread in our AMS2 sub forum here at RaceDepartment and let our great community help you out.

AMS 2 Footer.jpg
 
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Anyone else having issues with the new speed sensitivity slider? It defaults to 50 so I am trying to set it to zero since I use a wheel but whatever I change it to is not retained when I click the "back" button and goes to 50 again. I am pretty new to AMS2, am I missing something obvious?
I guess the problem is that if you move the slider (the round blob) directly with your mouse it switches back as you describe.
But if you move it by klicking on the arrow L or R then it is changed - and stayes put:)

EDIT: Oh Soniwitch have just answered a few posts above:geek:
And he is allways right:p
 
Trying out the new AI logic from the version V9.6.1.
Showcasing legendary Williams FW24 Skin from F1 2002 season.
Download link is put on the description below.
Make sure to subscribe my channel if you liked the video.
 
Just tried it and compared to RF2. FFB and physics is still very far from RF2. Graphics not bad, but still a lot to polish. Car models are really bad. Content is full of stupid unusable cars. Trucks are too unrealistic 220+ kmh in a few seconds. Sense of speed is missing no real difference of driving 80km/h and 200kmh
Finally someone says the truth
So you both think the Copa truck is unrealistic fast in AMS2 ?
Fastest time with Copa truck 2019 at Goiânia in game at this moment : 1:50.6
Fastest time with Copa truck 2019 at Goiânia in real life in practice session last year : 1:49.6 Link

Can you both guys explain why the cars in this game are stupid and unusable ?

Are you guys both really think the cars models looks ugly ?
20200613181854_1.jpg

20200613181907_1.jpg
 
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