Automobilista 2: June Development Roadmap + Gameplay Video!

Paul Jeffrey

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Reiza Roadmap 8.jpg

Reiza Studios have released their June 'Automobilista 2 Development Roadmap' - and it contains plenty of exciting news about AMS 2...

Having met with huge community excitement when Reiza Studios pushed live their Automobilista 2 announcement back at the end of May, the sim racing community have remained hungry for more news about this much anticipated racing simulation.

Here at RaceDepartment we ran a huge community questions interview with Reiza Studios Renato Simioni (if you missed it, check out Part 1 and Part 2), but despite the sheer volume of questions our readers posted, Reiza still have more to share!

Check out the June 2019 Automobilista 2 roadmap below:

Greetings all!

Happy to finally resume with our monthly dev updates :) we seem to have started a bit of a sim racing trend with these updates back in the early days of AMS1 development, but for the last year or so have gone a bit quieter and working behind the curtains while the baseline for AMS2 was finally getting assembled.

The curtains are obviously lifted now and you can be sure we´ll have lots to share again from now on - I look forward to bringing you the fresh news over the remaining months before AMS2 release and beyond.

Reiza rF2 Bundle Update

First things first: as previously announced this week we released an update for our Reiza Bundle in rFactor2: Imola now features two new versions, adding to the previously released Imola 1972 and 2018:

Imola 1988, featuring the famous flat-out blast from Variante Bassa, through Tamburello and Villeneuve all the way to Tosa, then the tight Acque Mineralli Chicane and finally the two variantes at the end of the lap of this classic layout, host of many exciting races through the 80s and early 90s.

Reiza Roadmap 1.jpg

Imola 2001, with the post-1994 configuration which is similar to the modern track with chicanes at Tamburello and Villeneuve but still featuring Variante Bassa at the end of the lap, and higher curbs adding to the challenge - specially at the high speed Variante Alta where precision is crucial!

Reiza Roadmap 2.jpg

If you already own our release of Imola in rF2 or any of the packs that include it, these new versions arrived at no extra cost.

We have another update incoming soon featuring some minor improvements to other items in the Bundle, in terms of content however this update wraps things up.

It was great to have had the chance to dig deeper into rFactor 2 and work with S397 on this project - all things considered we find the Bundle turned out nicely, rFactor 2 itself has considerably improved even within the time we have been working on it, and still has a lot to offer. We very much enjoy racing our content there and hope you continue to do too - we´ll continue to keep an eye on it as rFactor 2 progresses.

If you are interested in checking out how our cars and tracks turned out in rFactor 2, now is a good time as with the Steam Summer Sale both rFactor 2 as well as the the Reiza Bundle are selling with substantial discounts.

AMS1 & its DLCs are also on sale with 50% off, so in the unlikely chance you´re reading this and don´t have it all, do check them out now :)

Donington & Snetterton are coming for AMS1 & 2!

As previously proposed and now confirmed, we have extended our agreement with Motorsport Vision to license both Donington Park and Snetterton race tracks. Both tracks will be released for Automobilista 1 as standalone DLCs and as part of the Season Pass (so free for those who already own that). They will also be part of Automobilista 2 base game along other MSV tracks released on AMS1 (Brands Hatch, Oulton Park, Cadwell Park).

As with Oulton and Brands, both Donington and Snetterton have been developed with the aid of LIDAR scan data which should ensure the same level of accuracy we achieved in those earlier releases.

Here are a few previews of the Donington mesh so far:

Reiza Roadmap 3.jpg

It looks very barebones but that´s actually most of the hard work done, as trackside objects are also in progress and will be plugged in soon. We are working hard to get these out for AMS1 ASAP, hopefully towards the end of next month.

Automobilista 2 Development - First Gameplay Video in VR!

After Automobilista 2 announcement there have been some questions about how the change of engine might affect it and whether the proposed December release is a realistic goal. We´ve been reinforcing that in terms of the core elements of the sim - physics, AI, audio and general feel and design of the game, we´ve spent the initial months of development bridging the gaps in tech so we could pretty much up pick up from where AMS1 left off - being able to do that that was in fact a large part of the decision to switch to Madness.

Understandably some lingering concerns seem to remain, and we thought that the best way to address those short of actually releasing the game itself was to offer a pure gameplay video showcasing where we are with it. So here it is:

The combo of AJRs at Imola may seem a bit of a low-key choice as it already features both in AMS1 as well as the rF2 Bundle, but that actually makes them the ideal subjects to showcase how things are coming along in terms of development within the engine itself, as the AJR was one of our last releases in Automobilista 1 and both it and Imola already received updates for the rF2 release.

This is a short 3-lap race alternating between VR gameplay (!!) and TV replay footage, running with 60x time scale and weather going from sunny to overcast and back, as the day progresses from mid afternoon to early evening. We wanted to do a dry-wet-dry demo but unfortunately our wiper / windshield animation isn´t quite there yet, so thats going to be for another dev update :)

The video is from a pre-alpha build so obviously all WIP disclaimers apply - quite a lot to be done still and the content itself will go under several passes by the time of release, but should in any case be hopefully still be a good glimpse at how things are coming together.

Road Shader Development
One thing we´ve been working on the last couple of weeks which might seem like a relatively minor development, but it´s actually a good showcase of what I referred above in terms of bridging the gaps in tech from AMS1 -> AMS2 both for effiency and better results.

Reiza Roadmap 4.jpg

The new shaders integrates Livetrack with AMS1-alike road variations and blending, for a larger variety of track skid marks and surface wear, and seamless transition between roads, pavements, puddles, retaining the native Madness system for 3D marbles. The results are more dynamic and realistic than either were originally, and also speeds up the conversion process of tracks from AMS1.

Reiza Roadmap 5.jpg

AMS2 Production Status
Starting next month, we´ll be updating a list of cars and tracks confirmed for AMS2 release in December. This will allow you to keep track of our monthly progress in terms of cars and tracks added to the build as we move towards release.

Automobilista 2 Early Backing Campaign
Reiza Roadmap 6.jpg

Following the Announcement of Automobilista 2, a number of people enquired about the possibility of either pre-ordering or upping their backing level from our 2015 crowdfunding campaign to include AMS2-related perks.

We´ve come up with something that will hopefully seamlessly complement & integrate both the crowdfunding campaign and membership packs from AMS1, as well as provide a sustainable growth to AMS Beta / Reiza51 development forum. We´re calling it the Automobilista 2 Early Backing Campaign.

Although this wasn´t originally in our plans, as an independent studio a funding boost is always welcome, and it seems to make more sense to open up for backing from those who like us are most interested in the product itself.

Please note this is not a crowdfunding campaign for Automobilista 2 development, which continues to be funded by our regular revenue sources - the game doesn´t rely on any level of success from this campaign to be completed.

It is also not a standard Early Access program - it will eventually grant backers an early Beta access to the game before its official release, but that will only take place towards the final weeks of AMS2 development.

Essentially this is a pre-order with extra perks, allowing those interested in the sim to buy in early, get a nice overall discount and become more closely engaged with Automobilista 2 development.

Funding from the AMS2 Early Backing Campaign will be completely directed to boost development of Automobilista 2, particularly towards allowing us to acquire some premium licenses at a quicker rate and hopefully in time for initial release.

More information on this program and how to participate here.

If you are looking forward to Automobilista 2 but would rather wait for release, you may opt to add the game to your Steam wishlist via the AMS Steam Store page - Steam will then let you know as soon as it´s released!

Reiza Roadmap 7.jpg

AMS 2 1.jpg

AMS 2 2.jpg


Automobilista 2 will release on PC December 2019.

For the latest Automobilista 2 news and discussions, head over to the AMS 2 sub forum here at RaceDepartment and get yourself involved in the conversation today!

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That vid is an alpha version of the game so most assets, shaders, etc are still heavily PC2 like...
About content and DLCs pricing...more than 70% AMS content will be ported to AMS2, DLCs will cover title during the planned 3 years post launch support so I am expecting a lot of them (and price seems to confirm this).
About AI, Ajr cars act the same on AMS, very fast and planted on track...

Now, looking the vid gives already some interesting details for speculations...
A) car going dirtier after every lap (as you can see from external camera, one of the missing features of AMS)
B) car dashboard is the AIM one used by other cars like Ginettas (you can see them on AMS2 announcement vid)
C) it will be awesome...:D

For people moaning about the lack of multiplayer for AMS1 I can say for SURE it is alive, we race at least 3 times at week with an average grid of 18-24 cars...most of the guys writing here knows it, if you are one of the guys not knowing about that feel free to ask through PM :D
 
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Can't wait to see what Reiza can accomplish with AMS2. Automobilista was easy for me to overlook as someone who owned Rfactor, iracing, GTR2, Raceroom and other sims. But when I finally bought it I was very surprised to see how good it was and just how much they managed to squeeze from the game. With the same level of commitment to the title I have no doubts AMS2 will be amazing.
 
Looks good to me, this is probably going to turn like a great SIM. I would love to drive just Imola with just that car for now as a early access, waiting for every thing else to be developed, just a thought.
 
AMS has to be the most underrated title in all of sinracing. This upcoming release looks to be even better. One of the big things I’ll be looking for is main stream content. I think that really held them back in the first release.
 
does anyone think it looks complicated and expensive even before the dlc embroglio?

i am afraid.i did no see it coming from reiza apex

i do not talk to people who can aford a rig more expensive than a bycicle,,,and that is a joke
 
Can't wait to see what Reiza can accomplish with AMS2. Automobilista was easy for me to overlook as someone who owned Rfactor, iracing, GTR2, Raceroom and other sims. But when I finally bought it I was very surprised to see how good it was and just how much they managed to squeeze from the game. With the same level of commitment to the title I have no doubts AMS2 will be amazing.
unless you are VR user get AMS ... if there is one sim you dont wanna overlook this is the one :)

100% bought already. But I'm curious to know how Reiza will deal with the broken AI of the SMS engine and the bizarre weather system.
Well look what they did with ISI AI .. that could give us some hope
 
No, Project CARS 2 is and stays Sim. How realistic it is, is another hot debate - but the amount of simulated features and depth outshines any other sim out there (with maybe the exception of ACC, which frankly I don't know how much and what they simulate).

Very clear that you are biased, how can you already know something which is not even released or you could even try? It is btw. the same tire model and physics, so if AM2 is a Sim, so is PC2, deal with it.
I never said that pCars 2 isn't a sim and i believe that the Madness Engine is the best alternative for the rF2-engine. SMS always wanted to please hardcore- and casual-gamers by doing compromises, which doesn't work that well similar with Dirt Rally 2.0. It's not the engine that failed in pCars 2, it's the execution and Reiza will certainly focus to please the hardcore simmers rather than the gamepad-players while pCars 3 goes the other path. The engine can do both and it's just a matter of numbers how the tyres behave and what FFB you get through your wheel.
 
I liked the content I didn't have in other games. The different track selection was fantastic with the selection of cars available. How many Nords in GT3 cars can we have?

100% agree with you, but open wheel cars draw a much smaller level of interest to most people and GT3, GTE, LMP2 all have a much higher draw in the simracing community. I want these guys to sell a ton of copies, so i'd like to see more main stream content beyond what they have....which it looks like they will do.
 
Not in my case. I have a decent but not mind blowing system. It’s an i7 and a 1080ti. It’s pushing quite a lot of pixels because I have a 49” ultra wide screen although it’s 1080 and not 4K. I run ACC fully maxed on everything and it looks fantastic.

It’s one of the reasons I don’t play AMS because the difference in graphics is just too stark. Playing AMS is like stepping back in time and it’s an immersion killler for me. I am, like everyone else, excited to see what the combination of a modern engine plus great physics in AMS2 will deliver though.

Hehe mate it doesn' matter what size your screen is whether 49in or 90in it's still only 1080p......they both have same amount of pixels. And no pixel size doesn't matter
 
Will we get visually deforming tires like in rF2? Looks kinda badass in screenshots and videos.

Also, dont forget the bugsplats Reiza. Be the first one to give us this realisitc, but annoying, feature. :)
 
  • Deleted member 113561

I never said that pCars 2 isn't a sim
You said something else back there
SMS trickled it down to a simcade-game
____________________________
SMS always wanted to please hardcore- and casual-gamers by doing compromises
I don't think so, but financially they had no choice, you want it to sell well on consoles and fund development, you have to do a compromise, after all they are a company and they need to pay wages and wanna do some profit. As far as I could research, Project CARS 2 was more successful in terms of sales than Assetto Corsa.
Reiza will certainly focus to please the hardcore simmers rather than the gamepad-players while pCars 3 goes the other path.
Another assumption of yours.
The engine can do both and it's just a matter of numbers how the tyres behave and what FFB you get through your wheel.
Yep, the tweaking is where PC2 failed, I think mostly because the sheer amount of cars and configurations they put in, combined with a "new" game engine.
 
It looks good, but does anyone know what the requirements as far as PC are? I can play AC and the older original Automobilista, but I do have an older PC. This looks like it will need a little more horsepower under the hood to run. Anyone have an idea on requirements ?

Through the words of mr. Renato himself: "If you ran PCars 2 without problemas, AMS2 will run the same"
 
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