Automobilista 2 | Ginetta G40 Headlines V1.1.1.0 Update Release

Paul Jeffrey

Premium
Reiza Studios have today released a new build update for the Automobilista 2 racing simulation - adding a number of fixes and improvements alongside the brand-new Ginetta G40 GT5 and Cup series.
  • Ginetta G40 GT5 and Cup added.
  • Multiple UI and HUD improvements.
  • Physics, AI and audio updates.

Another sizeable build update for Automobilista 2 has dropped today, as Reiza Studios continue to work hard polishing and updating the ever improving AMS 2 racing simulation. In this latest build release, allocated the V1.1.1.0 marker, the Brazilian development team have brought another wide selection of tweaks and improvements to the title, especially around both the physics and AI within the game.

Of those physics updates it is worth particular note to see the developers have further refined the tyre drop off values for the cars within the sim, hopefully bringing tyre life behaviour within the sim closer to the values of the real world equivalents.

As well as a healthy selection of changes to the main build of the title itself, another nice feature of this update is the inclusion of the small but mighty Ginetta G40 - in both Cup and GT5 form. Known for the intense racing action it produces over in the Ginetta Junior series in the UK, the car is an absolute favourite of the younger racing driver, and should make a very welcome addition to the simulation for us of the virtual racing fancy.

You can check out the full update change log from the new build below:


V1.1.0.5 -> V1.1.1.0 CHANGELOG

CONTENT

  • Added Ginetta G40 to GT5 series
  • Added Ginetta G40 Cup series

GENERAL
  • LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
  • Reduced base grip from a green track & increased grip range to max grip state

UI & HUD
  • Added option for German localization
  • Fixed wrong description on 'Edit HUD' menu option
  • Adjusted size and layout of ICM strategy menu to make current strategy more readable
  • Fixed scrollbar on Start Championship list
  • Fixed incorrect heavy fog icon
  • Fixed Race sessions showing practice length on lobby detail page
  • Fixed Add session start time to lobby detail page
  • Remove stray icon from formation lap info HUD element
  • Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
  • Added missing translations for some recently released tracks
  • Added missing Edit Hud Description, Drive layout, FFB Damping translations
  • Fixed PIT text overflowing container on HUD leaderboard in some languages
  • Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
  • Adjusted loading screen gradient to provide more positive feedback at lower levels
  • Added leaderboard class icon for GT40Cup, Group A, JCW, TC60

PHYSICS
  • Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
  • Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
  • Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
  • Further revisions to rain tire compounds
  • Slightly reduced efficiency of slicks on wet surface
  • Slightly increased tire automatic preheating ratio before race starts
  • Adjusted optimal temperature ranges for carbon & steel brakes
  • Adjusted brake heating & cooling rates for all cars
  • GT3 cars now use steel brakes instead of carbon ceramic
  • Revised Kart / superkart physics (tires, driveline)
  • Fixed errors in front tire tread for Fusca Classic FL
  • Fixed error on Super V8 Hard tire compound
  • Replaced Roco tire physics to better match the one from its P3 opponents
  • Slightly adjusted F-Classic G3M1 torque curve
  • Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
  • Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
  • Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
  • Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
  • Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
  • Reduced effects of tire flatspots on FFB
AI
  • Added parameter to callibrate AI traction off the line on a wet surface vs player
  • Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
  • Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
  • General AI performance callibration pass for all cars
  • Further adjustments to AI throttle application for various cars
  • Further adjustments to AI aggression scalars per car
  • Further reduced AI lateral jerkiness/weaving/abruptness
  • General AI callibration for various cars
  • Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability

AUDIO
  • Sprint Race: Improved off-throttle pops, further polished engine sound loops
  • Caterham Academy: Improved off-throttle pops, further polished engine sound loops

TRACKS
  • Spa: Minor art pass
  • VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
  • Velo Citta: Added terrain shadow casters; minor corrections & fixes
  • Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
  • Reduced road mesh noise for Goiania, Jerez, Velopark
  • Interlagos Historic: Minor bug fixes
  • Cascais: Reduced road mesh noise, Fixed a few LOD pop issues
  • Montreal Modern:Reduced road mesh noise; minor bug fixes
  • Brands Hatch: Reduced road mesh noise; minor bug fixes
  • Spielberg:Reduced road mesh noise, minor bug fixes
  • Adjusted drone animations & removed excessive number on some tracks

VEHICLES
  • Added 8 new Chevette skins (10 in total)
  • Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
  • Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
  • Fixed kart LODs to avoid visible opponents legs popping
  • Further brake glow range adjustment to better match physics heating & cooling rates
  • F301 and F309: Improved cockpit windshield glass material and rain drops
  • Sprintrace: Added boot and wing to cockpit
  • Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
  • Further adjusted backfire parameters (less backfiring when lifting off throttle)
  • Added visible onboard brake glow for cars with visible brake discs from cockpit
  • Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
  • Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
  • Porsche 991 Cup 2: Fixed small glitch in cockpit model

Original Source: Reiza Studios


AMS 2 - available now exclusively to PC.

Want to know more about the sim? Got a trick or tip to share with the community? Fire up a thread in the AMS 2 sub forum here at RaceDepartment and share that knowledge!

AMS 2 Update 2.jpg
 
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Liveries, smitheries. There's much bigger fish to fry.

If previews are peoples biggest issue then what an excellent problem. One of those real high quality problems eh

Too bad Shell et all want a cut every time you borrow their intellectual property.

Thought that was widely known, making such discussions pointless.
 
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So the mistake was that the G40 cup UI designation was wrong, as the car in the game as per the shifter design is not a gate shifter and most G40 cups are sequential 6 gears, only early ones were 5 h gate shifters.
What does Reiza do? Change to a 5 speed to match the mistake in the UI.
The attention to details is staggering.


Arrhahaha.

Good one. All programmers are like that. But not the world's biggest deal. It's one detail among many.

I'm sure there's a perfectly reasonable explanation.
 
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Do people actually tune their cars. I get it, if not of their own volition then it's up to someone else to determine their realism level... But when it's down to them they give themselves every concession imaginable.

So if a car is missing a gear it's laughable... Right?

If you don't tune your car however... then that's somehow not a joke.

Raised eyebrows
 
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I noticed yesterday that using the mirror the car on my tail seemed a lot further back than when I used the look back, and by quite a margin.
I'm sure I read something about the FOV in the mirrors not being correct.
Not being the fastest driver I get a lot of cars on my tail.:whistling:

Yes I had heard of that before but it's not that with the SuperV8s (and Ginetta GT4s) at least, I compare a lot to the real world with a car right up your backside so close they can smell your underpants and currently in AMS2 (again not the most recent patches tested yet...) they only do that if you really slow down in front of them...but then they back off again by quite a distance. Maybe something to do with the "Train" effect which, although much better, is still very evident in their race craft.
 

So the mistake was that the G40 cup UI designation was wrong, as the car in the game as per the shifter design is not a gate shifter and most G40 cups are sequential 6 gears, only early ones were 5 h gate shifters.
What does Reiza do? Change to a 5 speed to match the mistake in the UI.
The attention to details is staggering.

The G40 Cup car in game has 5 speed H-pat, GT5 version has 6 speed sequential. That patched it last night, faster than you can say, Reiza you are total Geezers!
 
them...but then they back off again by quite a distance. Maybe something to do with the "Train" effect which, although much better, is still very evident in their race craft
Yes you really have to make a mistake for them to really catch up, but I think that it's still combo dependant some seem more aggressive than others.
I always run at 100% aggression and vary the skill level to give me a good race.
IMO RaceRoom has the best and most consistent AI who continue to harass you once you overtake them, I judge all others by that standard. AMS2 is getting there slowly but surely.
 
Yes you really have to make a mistake for them to really catch up, but I think that it's still combo dependant some seem more aggressive than others.
I always run at 100% aggression and vary the skill level to give me a good race.
IMO RaceRoom has the best and most consistent AI who continue to harass you once you overtake them, I judge all others by that standard. AMS2 is getting there slowly but surely.
V happy to confirm they just got a heck of a lot better at this!
 

So the mistake was that the G40 cup UI designation was wrong, as the car in the game as per the shifter design is not a gate shifter and most G40 cups are sequential 6 gears, only early ones were 5 h gate shifters.
What does Reiza do? Change to a 5 speed to match the mistake in the UI.
The attention to details is staggering.

G40 Cup | Ginetta Racing Championships | Ginetta
Perhaps i misunderstood you but looks right to me , the cup version has a 5 speed manual shifter
 
The G40 Cup car in game has 5 speed H-pat

Earlier g40 cup had h-gate 5 speed manual. but latest had 6 sequential.

Transmission


Have you look inside the car, does the shifter look like a gate shifter to you?
that is what the sequential looks like IRL

G40-Junior-GT5-car-cockpit.jpg

IMGP8009-1920x1440.jpg


Perhaps i misunderstood you but looks right to me , the cup version has a 5 speed manual shifter

Yes, it is available with it IRL, but this is not what is modeled in the car used by Reiza in the game.
 
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Earlier g40 cup had h-gate 5 speed manual. but latest had 6 sequential.

Transmission


Have you look inside the car, does the shifter look like a gate shifter to you?
that is what the sequential looks like IRL

G40-Junior-GT5-car-cockpit.jpg

IMGP8009-1920x1440.jpg




Yes, it is available with it IRL, but this is not what is modeled in the car used by Reiza in the game.

"
Have you look inside the car, does the shifter look like a gate shifter to you?
that is what the sequential looks like IRL" Yes it does, a Quaife infact. As I said before, the Cup Car in the game has a 5 speed H pat.
 
Likely a dumb question but has never stopped me.

If I only use default setups is it necessary following an update to still click "Reset to Defaults" or to delete documents folder?

Just like many previous updates loving this one. Especially that G40 Cup at Jerez and Bathurst.
 
Likely a dumb question but has never stopped me.

If I only use default setups is it necessary following an update to still click "Reset to Defaults" or to delete documents folder?

Just like many previous updates loving this one. Especially that G40 Cup at Jerez and Bathurst.
No you don't have to delete doc for this update, not sure if you need to reset to default setups if you've not changed anything, but It can't hurt to do so just to be sure, to be sure!
 

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