This is part of your shader:
shader_body~vf_reflect
{
cull=none
compression=0
reflect=0.6
shininess=0
specular=0.00 0.00 0.00 1.00
fresnel
{
bias=0.05
power=2.0
scale=1.0
}
layer0
{
map=fresnel.tga <---- This is the mistake, here should be name of texture with body color (i think body.tga)
}
layer1
{
map=$trackenvmap
}
}