Assetto Corsa Version 1.8 and Tripl3 DLC Released

Paul Jeffrey

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Assetto Corsa Version 1.8 and Tripl3 DLC.jpg

Kunos Simulazioni have released the new Tripl3 DLC package and the latest update for the PC version of Assetto Corsa, bringing the sim to version 1.8 and adding a free car and historic circuit to the game.

Update wise, version 1.8 includes many fixes and optimisations for Assetto Corsa, most noticeable of which is the work that has gone on under the hood of the software to increase performance of the title while at the same time adding significant improvements to the reflections and shadows in game. Version 10 tyres have also been added to the LaFerrari, McLaren P1, Pagani Huayra, BMW M3 GT2, Ferrari 458 GT2, Corvette C7R, Ferrari 599XX, Ferrari FXXK and Pagani Zonda R. Initially it was hoped the GT3 class would receive Version 10 tyres to compliment the Red Pack DLC cars already running the new technology, however it appears the change in the new tyre model for GT3's hasn’t quite made it into this update.

Players should also find the Artificial Intelligence in game now respond better to contact between each other and the player, as Kunos have worked on the collision logic between AI and player, resulting in "slower reaction after an impact, for more realistic collisions".

Other highlights of todays update include:

Free Content
Assetto Corsa version 1.8 comes with a couple of pieces on new content in the shape of the sports variant to the Audi A1, the Audi S1. Lighter, faster and meaner than its tamer brother, the S1 is the latest little pocket rocket from the German manufacturer. Alongside the S1, Kunos have also released Monza's 1960 10km Sopraelevata circuit, laserscanned to be the most accurate representation of the legendary Italian circuit ever found in a racing simulation, and the first time ever for this track on gaming consoles. Sopraelevata comes in two configurations, Monza 1966 Full Course (Sopraelevata) and Monza 1966 Junior Course. Both the S1 and Sopraelevata come free as part of the version 1.8 update for Assetto Corsa.

Tripl3 DLC
Containing three brand new cars for Assetto Corsa is the new Tripl3 DLC from Kunos. Priced at a reasonable $2.99, the new DLC brings two new cars from the legendary Prancing Horse and a rank outside in the shape of the little know Praga R1. Although always nice to have more Ferrari's, the Praga R1 could well be one of the more interesting items within the Tripl3 DLC. Designed as a "Lightweight, Extreme downforce, Full-carbon, High safety, Low running cost" sports car by Czech car manufacturer Praga Racing, the R1 kicks out 210bhp from a Renault Sport Formula 2010 2.0 engine. At only 592kg, the Praga R1 is a full-carbon track car designed around a composite monocoque and loosely based on WEC LMP1 prototype style vehicle. This should make for a very interesting addition to the sim, and is personally one I am very much looking forward to trying out on track.

The Tripl3 DLC is available to purchase now via Steam for $2.99 and contains:
  • Praga R1
  • Ferrari FXXK
  • Ferrari 488 GTB

Read the full changelog for Assetto Corsa version 1.8 below:
  • New Ferrari FXXK (Tripl3 Pack DLC)
  • New Ferrari 488 GTB (Tripl3 Pack DLC)
  • New Praga R1 (Tripl3 Pack DLC)
  • New Audi S1 (A1)
  • New Monza 66 Full Course (sopraelevata)
  • New Monza 66 Junior Course
  • Improved reflection quality
  • Improved shadow stability
  • Improved graphics performances
  • Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
  • AI improvements on slower reaction after an impact, for more realistic collisions
  • Overlay Leaderboard now shows correct positions on the grid at race start
  • Fixed Laps app showing 0 as first lap
  • Fixed Race Control UI for the low resolution screens
  • Wrong direction penalty gets also time penalty
  • Added float clutch to SPageFilePhysics
  • Fixed turbolevel digital item showing a wrong value
  • Fixed various problems/timing on ghost cars
  • Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
  • Fixed sample attack for BMW M3 e30 GrA/DTM limiters
  • Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
  • Fixed remote cars head movements in multiplayer and multiplayer replays
  • Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
  • General improvements on V10 tyres for rolling resistance, flex, pressures and more.
  • Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
  • V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
  • V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
  • V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
  • Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
  • Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
  • Improvement in performance for collision detection and physic solver
  • Fixed clouds when switching sessions
  • Returning to pit during a time penalty results in a greater time penalty
  • Fixed possible drive through cheat
  • Fixed blurred objects not working if speed was negative
  • Fixed hotlap mode: now valid laps will be correctly registered
  • Removed white flag: a new message will appear the moment the race leader starts his last lap
  • Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
  • Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
  • Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments

Assetto Corsa is available via the Steam network for Windows PC right now. Console gamers in Europe can purchase AC from today for Xbox One and PlayStation 4, whilst players in NA will have access from 30th Tuesday 30th August.


Our Assetto Corsa sub forum right here at RaceDepartment is the place to go for modding news and discussions regarding all aspects of the sim. We cover the latest news, offer a wide selection of downloads and of course run our superb racing clubs and league events, open to all members with a Premium Membership.

Have you downloaded the new update? What are your first impressions? Do you like the Tripl3 DLC package? Let us know in the comments section below!
 
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Deleted everything AC related and reinstalled fully...no problems in any way and fps gone nuts high!..i gained around 25-30...amazing!...maxed out with full grid of AI 45-55 fps at 1080p...droped reflection quality to "medium" and reflection rendering to "high"...now i get solid 60 fps vSync.
The game runs perfectly with no hangs or freeze or anything...i dont understand why some people have issues...it must be related to hardware or even not so clean Windows and programs....

Whats's your specs mate?
 
Maybe some can explain.

Whats the deal with the new cars/game version since 1.7 and the clutch assistance? Seems like only some cars have full clutch access/capability. Is this something in the design of said cars? (i doubt its for any road cars? but I may be wrong)
 
Deleted everything AC related and reinstalled fully...no problems in any way and fps gone nuts high!..i gained around 25-30...amazing!...maxed out with full grid of AI 45-55 fps at 1080p...droped reflection quality to "medium" and reflection rendering to "high"...now i get solid 60 fps vSync.
The game runs perfectly with no hangs or freeze or anything...i dont understand why some people have issues...it must be related to hardware or even not so clean Windows and programs....

So are your special event achievements gone?
 
The V10 is a bloody triumph. The feel of connection with the GT2:s amazing, as is the way they now behave under trail-braking and throttle application. Tire pressure changes affect the driving feel more now, I want half psi adjustments now :D:rolleyes: GT2 lost about 1 sec in pace though!
Agreed... The V10 blows away ANY competition regarding feel of physics on the wheel (such as Automobilista, rfactor2, raceroom experience, Project cars)
 
Like others guys I'm not interested at all in this DCL... I don't know why we should keep our opinion... we are not interested in that kind of cars... that's all, maybe that opinion makes a change in the future DCL, hope they include at least one old cars in every DCL, something like the Ferrari 500 F2.
I'm going to buy this anyway... not today, but as I like assetto corsa and I love the way they are developing this, I'm going to buy this DCL only to support the devs... but not today, becouse those cars are not of my interest.
 
I have not changed any settings, but gave the three cars a quick spin last night:
The FXX K is very fast and has less understeer than the 588 imo.
The Praga is really fun to drive, but I expected (have to check the specs) a bit more speed.

The free Audi S1 on the other hand is faster than I expected.
Mixed feelings about the Monza layout. I don't really like the bankings. Probably because I don't like ovals either... :rolleyes:
go to options / video and adjust screen resolution . AC happens to change your screen setting after a update , happened to me already 4 times but not after this update and also not the one before but my friend had it the one before , so check that .

That's the thing with Supercars or Hypercars. Into corners they understeer very often (if pushed over the limit, which is done far more easily in a Sim than IRL!). If they wouldn't, probably half of them would be crashed by their owners in no time.
I know only very few Streetcars that have a much more neutral behaviour such as the M135/M235i or 1M series (and no: the M3/4 is not neutral, also tends to understeer into corners! Not mentioning Audis here because they ALL understeer!). Out of corners it is different - there you have the normal behaviour you would expect from a Sportscar: meaning controllable oversteering (without TC!). Actually better controllable in normal Sportscars like F488/F458 than in most Hypercars like LaFerrari or P1 (bad ratio of Power/grip/braking abilities).
So if you want to have the "perfect" handling, you have to pick either a real racecar (like GT series) or very exotic cars like Radical, KTM X-Bow, Ariel Atom or Caterhams.
 
That's the thing with Supercars or Hypercars. Into corners they understeer very often (if pushed over the limit, which is done far more easily in a Sim than IRL!). If they wouldn't, probably half of them would be crashed by their owners in no time.
I know only very few Streetcars that have a much more neutral behaviour such as the M135/M235i or 1M series (and no: the M3/4 is not neutral, also tends to understeer into corners! Not mentioning Audis here because they ALL understeer!). Out of corners it is different - there you have the normal behaviour you would expect from a Sportscar: meaning controllable oversteering (without TC!). Actually better controllable in normal Sportscars like F488/F458 than in most Hypercars like LaFerrari or P1 (bad ratio of Power/grip/braking abilities).
So if you want to have the "perfect" handling, you have to pick either a real racecar (like GT series) or very exotic cars like Radical, KTM X-Bow, Ariel Atom or Caterhams.
... Why did you quote me if I may ask ? I have no problem with any of the three DLC cars. My post was a reaction to someone who found the FFX K to have too much understeer... ?
 
When are they going to add V10 tire models to all the rest of the vehicles. I really like what i feel from the Ferrari GT2.
Expect GT3 to have V10 in october earliest. Others around the same time. An educated guess, all cars on V10 before end of year.

Or maybe V11 anyone? :roflmao:
 
It's it just my imagination or is the AI way way better in 1.8? I know it was improved in 1.7 but it seems even better now. They still do weird things like slow down instead of passing, like when I'm on a cool down lap. But overall much better. I was actually able to complete a full 44 lap race around SPA with the SF15T, with no AI incidents.

I just want more controls, every other sim has more controls. Like adjusting turbo boost from my wheel, why did that take so long to implement?

Still overall best sim ever.
 
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