Assetto Corsa Updated, Audi & Highlands Released

Paul Jeffrey

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AC Audi 2.jpg

Kunos Simulazioni deploy build update 1.12 and add new free content in the form of the fictional Highlands track and the venerable Audi Sport Quattro S1 E2.

Today Kunos Simulazioni have deployed a substantial update to the PC version of Assetto Corsa, bringing a vast quantity of fixes and enhancements to the game as well as adding the recently teased Highlands track and the mighty Group B Audi Sport Quattro S1 E2 as free additions for the title.

Build 1.12 is one of the more substantial updates for Assetto Corsa in recent months and has a number of impressive highlights, not least of which is the update to the latest V10 tyres for all remaining cars not currently sporting the new technology. This is an improvement not to be underestimated as many seriously enjoyable cars have now been given the V10 treatment, something I've personally been waiting on for a quite some time.

Other notable highlights from today's update include the new inclusion of brake fade on the many vintage vehicles found in the game, a cryptic update to "cars handling and chassis balance and inertia" across all the cars in the sim and improved tyre wear and tyre graining algorithms, which now take into account the load operation for each and should make a significant difference to the way tyres behave under racing conditions.

In terms of the free content included in the build 1.12 update, players of the PC version of Assetto Corsa can now lay their hands on a brand new fictional race track and an incredibly successful rally car from back in the era when danger was all part of the spectacle of Group B rally.


From the release notes:

AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.

HIGHLANDS LAYOUTS

Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"

Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.

Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners


Build 1.12 Update Notes

  • WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
  • New Audi Sport quattro S1 E2 group B rally car
  • New Highlands track in four layouts
  • Removed on screen Fuel Indicator for cars except the player's one
  • Fixed Setup Tab sorting
  • Added online Timed Races (with and without additional lap)
  • Added online ResultScreen time
  • Tweaked all the system apps regarding Timed Races
  • Fixed online pit crew locations
  • Added pressure meter color on Tire App (based on compound ideal pressure)
  • Updated minimum pressures and optimum pressures for various cars
  • New v10 tyre wear algorithms more sensitive to load for all cars
  • Graining is now reducing when driving in good temperature conditions
  • New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
  • Updates for cars that already had V10 tyres as well.
  • Updated chassis balance and inertias for all 151 available cars.
  • Updated engine coast braking for street cars
  • Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
  • Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
  • Added rear vertical fin for Lotus 98T
  • Updated Brake temp for:
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40​
  • Fixed penalty detection
  • Online cut reporting (Throttle Cut disabling)
  • Added acServerManager 1.12.0
  • Added timed race management
  • Added result screen management
  • Track with 2 pits are allowed
  • Added option for online cut reporting (with Throttle Cut disabling)
  • Pitstop: Suspension repair will automatically fix body too
  • Added Tyre compound on race_out.json and server result
  • Fixed Gt3 AI crashing at Nordschleife
  • Added DigitalLed Tyre lock/slip script
  • implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
  • Added Decimals to DigitalItem Fuel script
  • Added local velocity to Shared Memory
  • FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
  • Added new
  • [FF_SKIP_STEPS]
  • VALUE=0
  • optional parameter in controls.ini
  • Added Fanatec leds support (system/cfg/fanatec.ini)
  • Added Pitstop to Qualify session
  • Tweaked confusing "Drive through penalty" message
  • Fixed Pitstop times for Porsche race cars
  • Tweaked M4 Akrapovic engine volume
  • Fixed Porsche 911 GT3 RS coast volume
Assetto Corsa is available now on PC, Xbox One and PlayStation 4

AC Audi.jpg
AC Highlands 2.jpg
AC Highlands.jpg
Assetto Corsa Audi Quattro.jpg


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Have you tried the new update yet? What part of the update most excites you? What do you think of the Audi and Highlands? Let us know in the comments section below!
 
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Unfortunately the only option I have with my SENS is to put it to OFF (DOR is determined from fanatec profile). Also, I can manually adjust the sensitivity directly from the wheel, but with negative affects to the FFB.

Ok, I just checked with a couple buddies who have CSRs and they said there is no AUTO for SENS on that wheel. So set it to OFF and AC will automatically determine the DOR for each car for you. You should never have to adjust your DOR manually unless you just want a smaller/larger DOR than what the car comes with. Set your profiler to 900º, use the AC calibration wizard to calibrate to 900º, then you should never have to screw with it again.
 
In Assetto Corsa when you set your wheel to 1080 degree in your wheel profiler, and in the game options, the DOR of every car is right out of the box, you don't have to change anything. When you take an old road car, you have full rotation (on screen and on your real wheel), and when you have a formula car you have 360° rotation (on screen and on your real wheel). Wheel always aligns perfect, up to 1180°. I don't see your problem.
Only thing you have to take care of, is that your profiler and your in-game options have the same degree set. I'd always max this out, then you don't have to change anything ever again.
Thanks for your answer!!
Unfortunately with my wheel this is not happening. If I put the same DOR in the profiler and in the game (maximum DOR of my wheel 900•) then in every car I get 900•. It seems that assetto corsa can't properly adjust/override the profiler DOR. Maybe iam missing some option or assetto corsa cannot "communicate" properly with my wheel.

That's why I have to adjust manually the DOR for any car. And I am doing that as I described in my previous post. But now with the new update every DOR i put in the profiler (420•, 900•, 620• etc.) i get always 800• in the game in every car. This is strange!!
 
Ok, I just checked with a couple buddies who have CSRs and they said there is no AUTO for SENS on that wheel. So set it to OFF and AC will automatically determine the DOR for each car for you. You should never have to adjust your DOR manually unless you just want a smaller/larger DOR than what the car comes with. Set your profiler to 900º, use the AC calibration wizard to calibrate to 900º, then you should never have to screw with it again.
Thank you very much for your time. I will try again and see what happens!!
 
Thank you very much for your time. I will try again and see what happens!!

Happy to help. Not sure what's going on as it seems you're probably doing everything right. What do you have your SENS to in the on-wheel settings? When you set 900º in your profiler that just sets the maximum possible DOR, the on-wheel controls then set the final DOR based on what the game is asking for if you have your SENS to OFF. Also, I'm not sure what your profiler looks like but if there's an option to "let game override settings" or something similar make sure you have that option checked so the game can communicate with the wheel and adjust the DOR for each car.
 
Happy to help. Not sure what's going on as it seems you're probably doing everything right. What do you have your SENS to in the on-wheel settings? When you set 900º in your profiler that just sets the maximum possible DOR, the on-wheel controls then set the final DOR based on what the game is asking for if you have your SENS to OFF. Also, I'm not sure what your profiler looks like but if there's an option to "let game override settings" or something similar make sure you have that option checked so the game can communicate with the wheel and adjust the DOR for each car.

On my wheel i set the SENS to OFF, in my profiler 900DOR (maximum), and in the game also 900DOR. Unfortunately there is none option to check, in my profiler, to let the application (assetto corsa) take control of my wheel.

A contrario in AMS the game itself can override the profiler and iam able to change DOR directly within the game. So my conclusion is that something is wrong between assetto corsa and my wheel, because other sims can, successfully, override my wheels profiler.

Iam playing assetto corsa for over 3 years by now, and every time I changed DOR the way i said before. Unfortunately never found any way to do it properly, more easily!! And is a pain in the ass to change for every car, manually, the DOR!! But I got used to it!!

Ps: Sorry for the off topic I created
 
On my wheel i set the SENS to OFF, in my profiler 900DOR (maximum), and in the game also 900DOR. Unfortunately there is none option to check, in my profiler, to let the application (assetto corsa) take control of my wheel.

I didn't think so, I believe that's only in Thrustmaster and Logitech wheels.

A contrario in AMS the game itself can override the profiler and iam able to change DOR directly within the game. So my conclusion is that something is wrong between assetto corsa and my wheel, because other sims can, successfully, override my wheels profiler.

Iam playing assetto corsa for over 3 years by now, and every time I changed DOR the way i said before. Unfortunately never found any way to do it properly, more easily!! And is a pain in the ass to change for every car, manually, the DOR!! But I got used to it!!

That's quite bizarre, something is wrong somewhere. Might be worth posting on the official forums, someone there may be able to help.

Ps: Sorry for the off topic I created

No worries, but we better let things get back on topic.
 
Want to thank Kunos for the good work and after several rounds i love the Highlands! ;)
Doesnt matter which car and which layout of track it just make lot of fun to push the car on that crazy bumpy tarmac :cool:
I dont care if this track is an realistic one or like in this case a fantasy but the most important thing is that it i have tons of fun with it.
And its also for free so no point to complain. :D
 
Just want to add that the FFB does feel a little wonky after the update. I'm running a T500 and tried a few tweaks, but still don't feel quite right. Might just be me, because I've been driving a lot of R3E since the VR update, and maybe coming from R3E into this update may have caused the difference in feel. Tried the enable_gyro=1 but I dunno still feels different.:cautious:
 
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Just want to add that the FFB does feel a little wonky after the update. I'm running a T500 and tried a few tweaks, but still don't feel quite right. Might just be me, because I've been driving a lot of RE3 since the VR update, and maybe coming from RE3 into this update may have caused the difference in feel. Tried the enable_gyro=1 but I dunno still feels different.:cautious:
Different compared to what?
 
As in, before the update.
The cars bounce/dance more and can change direction faster from understeer to oversteer and vice versa meaning you get a different (more responsive, quickier) FFB "experience" but the usual AC signature is of course still there. Also more rotation mid corner which gives feel where you can lean in on tires and turn, turn, turn... instead of plowing in understeer.
GT3/GT2 and some other cars already had these physics one patch before.
 
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Finally the developers have understood that lifting mid corner will bring the car towards the corner and not just keep on understeering, same with braking physics.

Catching oversteer is a lot more easier / lifelike than before where you can now actually catch it before it's too late, something that I could never do before.

Bravo - I will be taking a complete back up of the game and blocking any updates as the game in it's current build is absolutely fantastic before they mess it up again with TM11 or some other unnecessary tweak!!!

Let's please leave the tyre model alone PERIOD and now focus on a few more laser model tracks mmmmm Sebring.
 
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