People like to say over-priced this and that.
You don´t mind writing down the costs for building a car then include things like revenue from that and figure out how many needs to actually buy the car before they break even?
I would love to see a well-written post on why they are over-priced other then "i think so".
Well, I really don't know the costs to maintain a game like iRacing, but that's not the point, the thing is that from the
consumer(me) point of view, I'd end up spending more money to get all the content in a typical F2P game than I'd spend by buying a complete game at once.
However, I never actually played iRacing, so I don't know if it's overpriced or not, but I've seen enough F2P games to know most of them are made to get as much money from the users as possible.
Coincidently, there is a long discussion going on VirtualR about Raceroom Racing Experience that is quite similar to our 2 posts, but way bigger. Even Marco(from Kunos) posted a rant there. The view on this seems to be very subjective, I guess from the point of view from people who can spend money on triple screens, cockpit and fanatec wheel, etc, pouring a lot of money in a single game is ok, but for people who live in tight budgets it just isn't possible.
Mind you, there are other factors to determine if something is overpriced or not, like
how much entertaiment will it give me for what I paid?, F2P games are dead to me from the very start as I find them to be useless for my needs, but I'm ready to pay a good amount of money for AC because I believe it will provide me a great amount of fun for the next months and hopefully years to come.