Hi all,
It's the first time i post here, and I'm posting now for quite a good reason.
Last year I had an idea about making a proper career mode for Assetto Corsa. I always loved the immersiveness of the pCars career, as much as I hated how good that game was at breaking the same immersion by annoying you every five minutes with a variety of issues.
Here's part of the table I made to set it properly on CM. I don't wanna show the whole road map since last year I encountered serious problems, most of which related to my project just being too ambitious. There was just too much I wanted to do, and this roadmap exposes it.
Besides, I lost all my work due to the fact I recently had to reset my computer. But that loss sparked something.
In the last week I started to seriously design something that could be bearable to realize, but without compromising the main goal: immersion.
On my first try I was too focused being realistic, which differs from immersion. For example, I wanted to make all events based on true championships, with real drivers, real date and time. While this is possible for some events, it's just impossible to recreate all driver skins, all tracks, all cars all alone.
So my first preoccupation was to put to diet the roadmap. The first table included 60+ events, not all of them really significant, but added just to give freedom to the player to choose his path. That's no more.
The reduced amount of events will be filled with GT6-like coffee break events, and in general with single shot events to break the pace of the championship you're in. License tests are also a big thing, I love the idea.
Now the elephant in the room: system limitations.
On my first try, and still today, i'm encountering this problems i cannot fix:
- weekend structure: you just can't qualify, go to sleep, and race the next day. Assetto Corsa won't permit this.
- boolean results: a career event is either passed or not. You progress if you win the championship. But what if you end up second? It would be plausible that a minor team or competition could offer you a contract. Besides I wouldn't want to be stuck in the same championship once again just because I ended up second. There are bronze/silver/gold results as well, but you stille have to get x medals to unlock other events, there's no modularity.
What could be a solution? An all round third party service to keep track on your progress. I have some programming experience, but this generates more problems:
- How do I send data from my hypothetic program to AC? Through CM? How? Directly? How do I gather the result data? These questions require some time to solve, and the answer could also be "That's just not possible".
What if I just leave unlocked all the career events and describe what you need to access it, and rely on the honesty of the player? That could be something too.
Meanwhile I think of this, I could start working on single shot events, that are enjoyable regardless of other content. This could give me feedback in order to improve for the final version.
So this is basically it. Sorry for the long post, but I'd be really grateful if you could share some opinions, even just "nah bro this idea is trash lol"
It's the first time i post here, and I'm posting now for quite a good reason.
Last year I had an idea about making a proper career mode for Assetto Corsa. I always loved the immersiveness of the pCars career, as much as I hated how good that game was at breaking the same immersion by annoying you every five minutes with a variety of issues.
Here's part of the table I made to set it properly on CM. I don't wanna show the whole road map since last year I encountered serious problems, most of which related to my project just being too ambitious. There was just too much I wanted to do, and this roadmap exposes it.
Besides, I lost all my work due to the fact I recently had to reset my computer. But that loss sparked something.
In the last week I started to seriously design something that could be bearable to realize, but without compromising the main goal: immersion.
On my first try I was too focused being realistic, which differs from immersion. For example, I wanted to make all events based on true championships, with real drivers, real date and time. While this is possible for some events, it's just impossible to recreate all driver skins, all tracks, all cars all alone.
So my first preoccupation was to put to diet the roadmap. The first table included 60+ events, not all of them really significant, but added just to give freedom to the player to choose his path. That's no more.
The reduced amount of events will be filled with GT6-like coffee break events, and in general with single shot events to break the pace of the championship you're in. License tests are also a big thing, I love the idea.
Now the elephant in the room: system limitations.
On my first try, and still today, i'm encountering this problems i cannot fix:
- weekend structure: you just can't qualify, go to sleep, and race the next day. Assetto Corsa won't permit this.
- boolean results: a career event is either passed or not. You progress if you win the championship. But what if you end up second? It would be plausible that a minor team or competition could offer you a contract. Besides I wouldn't want to be stuck in the same championship once again just because I ended up second. There are bronze/silver/gold results as well, but you stille have to get x medals to unlock other events, there's no modularity.
What could be a solution? An all round third party service to keep track on your progress. I have some programming experience, but this generates more problems:
- How do I send data from my hypothetic program to AC? Through CM? How? Directly? How do I gather the result data? These questions require some time to solve, and the answer could also be "That's just not possible".
What if I just leave unlocked all the career events and describe what you need to access it, and rely on the honesty of the player? That could be something too.
Meanwhile I think of this, I could start working on single shot events, that are enjoyable regardless of other content. This could give me feedback in order to improve for the final version.
So this is basically it. Sorry for the long post, but I'd be really grateful if you could share some opinions, even just "nah bro this idea is trash lol"