Paul Jeffrey

Premium
Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

Like what we do at RaceDepartment? Follow us on Social Media!



 
 
Last edited:
Having followed the news of this release for the past 2 days, I was expecting the worst when I finally managed to get on track. And I was dumbfounded by how good it ran and looked in VR. The only bug that I had was that the menu's in VR have moved behind the main objects, so I had to look around stuff to see what I was clicking on. I also really need to work out how to map the right buttons for being able to adjust things in the car easily. Thanks for a great game all who have worked on this.
 
So had my first career race tonight. Qualified in third in both quali sessions. Completed the first race in third and then had to eat before the second race. So quit out of the game. Big mistake. Went back to my career and I was back at free practice. Is that supposed to happen? Don't tell me you have to finish a whole race weekend in one sitting.

Edit: Just seen reply from devs on ACC forum that they are working on a fix to save in between sessions. So for now make sure you finish a race weekend in career before quiting.
 
Last edited:
On the first beta of ACC my pc could run on low at more than 100FPS, on high/epic more less 60FPS with tons of cars there. Now on low my pc can't do estable 60FPS on medium/low barely can play with 40- 50 FPS.
People here that are saying it runs ok, they have a 1080, thats a NVIDIA high end card. It's not aceptable that to play a game even on low you need to buy a new high end card. For now, this sim is unplayable at aceptable levels. Hope they improve performance.
I have it maxed out (mirrors off) at 4k with res scale down to 85% (so about 1800p) and its a solid 60fps with full grid.
1080Ti here.
 
So had my first career race tonight. Qualified in third in both quali sessions. Completed the first race in third and then had to eat before the second race. So quit out of the game. Big mistake. Went back to my career and I was back at free practice. Is that supposed to happen? Don't tell me you have to finish a whole race weekend in one sitting.

Edit: Just seen reply from devs on ACC forum that they are working on a fix to save in between sessions. So for now make sure you finish a race weekend in career before quiting.
Not being able to save between sessions out of the box is utterly stupid.
 
Works fine here.
7700K + 1080 almost all on epic.

What is 'fine'? what resolution and what FPS? Big difference between 1080p and 4K, 60 FPS vs. 144 FPS.

If you want to explore all the car settings while driving, you'll basically need a button box. There's a huge amount of gizmos available to adjust. My 6 buttons on the wheel is hopelessly not enough.

Not necessarily: One BRILLIANT thing that they did with ACC (big props to them) was the flexible control assignments: you can assign one button to be a "Shift key" (shift meaning like the keyboard button, not a transmission of a car), so on your wheel with 6 buttons you can have 10 functions (5 buttons with 2 different modes each). Combine that with the extended time function in each mode and you have 20 functions total...from just 6 buttons. This is how a lot of functions are assigned in some flight sims (and in the real aircraft they model) and I'm so glad there's a racing sim that finally does it. I'll give an example from my setup:

I have a 2 way rocker switch on my wheel doing 8 different things:

UP = cycle light stages
Hold UP for 0.5 second = flash lights
DOWN = cycle wiper stages
Hold DOWN for 0.5 second = rain lights

Shift key + UP/DOWN = Traction Control Increase/Decrease
Shift key + hold UP/DOWN for 0.5 second = Engine Map Increase/Decrease

Please note: When doing this, you need to assign the "0.5 second" keys before assigning the instant keys.
 
Nope OC at 3700 MHz. 5,2 is a peak on one core, or a misread from the software. Pretty common for ryzen.
HWmonitor show in fisrt column : current, then min, and max.
Well I would still certainly like to know more about your HW and performance in ACC, because although I run a higher all core overclock than you (3950 atm), I certainly don't get 90 fps with AI cars around, and not due to the GPU being bottlenecked.
 
Man, finally got my hands on ACC today after my internet crapped itself yesterday halfway through the download due to a rain storm. And yet again, everytime Kunos launches a patch and I see everyone go crazy at what a disaster the performance is at low settings and here I am wondering if I keep getting sent secret builds that run solidly. Because my copy looks runs and feels great at 1.3 SS in VR at most all settings maxed out (except shadows, PP, Mirrors, volu. fog) lol. I do not even have some crazy PC either,it's a 2 year old build. Cannot wait to get rid of my Rift and get my hands on a Reverb. :p


That was my first run of the build in the Porsche which is pretty much a death trap. But it is just sooooo much fun because it keeps you on your toes a all times. Saying the steering wheel is alive in that car is an understatement. Loving the NSX though, which is a surprise because I never cared much for that car. :D
 
Well have to say I'm disappointed atm :-(.

I really enjoyed ACC during Early Access, especially 0.72 build. Managed to get gfx settings running smoothly and looking good, baring the ghosting etc. Loved the Ai and really enjoyed trying different times of day and weather.

Unfortunately the game simply doesn't run the same now. Looks worse visually, especially in replays and performance is definately worse. Though bandicam is saying the fps are steady, I can clearly see it's not. Spa runs very poorly even though my fps say it's sticking to 60!!

Silverstone causes various crashes, Brands Hatch seemed ok. I tried a few different cars and they all seemed really nice, different to drive and with their own challenges and feel. FFB was a little better I think than 0.72.

Just so frustrated that not only the performance is clearly not as good as before, but that it seems to look worse too!!

I had really hoped ACC would give me something to do away from iRacing as my that has become a little stale after so many years of racing there.

Really hope they have some fixes and performance improvements in the pipeline as I really can't manage upgrading my system for some time :-(.

They've done a gr8 job in general though, it has so much promise and they've done so many things very well, but atm, I simply can't enjoy it!
 
Last edited:
Does anyone know how to create a desktop shortcut to launch ACC in no hmd mode?

I got the projection correcting thingy for triple screens working in this mode (thanks to the guys who suggested it earlier in this thread) but I hate having to launch things by opening up the steam window first.

The graphics are very much reduced in quality, but I'm gonna mess around with settings to see if it can be mitigated somewhat. Maybe a little bit of resolution scale + sharpness?

Also, anybody noticed this graphics bug: If you drive at night with driver names enabled, there's a lot of light being reflected from the driver name (it flickers quite a bit too):
 
Does anyone know how to create a desktop shortcut to launch ACC in no hmd mode?

I got the projection correcting thingy for triple screens working in this mode (thanks to the guys who suggested it earlier in this thread) but I hate having to launch things by opening up the steam window first.

The graphics are very much reduced in quality, but I'm gonna mess around with settings to see if it can be mitigated somewhat. Maybe a little bit of resolution scale + sharpness?

Also, anybody noticed this graphics bug: If you drive at night with driver names enabled, there's a lot of light being reflected from the driver name (it flickers quite a bit too):

Try this John, in your video settings go and set your resolution scale to 99 and make sure you are using Temporal Anti Aliasing then under advanced video options turn on Temporal Upscaling. It gets rid of all the flickering lights as far as I know.
 
Back
Top