Paul Jeffrey

Premium
Its here!


We are racing at Silverstone this June 2nd - find out the details HERE.

Ok, I don't really need to say anything else as I've got nothing new to add that you don't already know. Basically this is just somewhere for you all to put your comments, so I'll shut up and let you comment away!

Assetto Corsa Competizione Launch FAQ

ACC V1 Released.jpg


Q: What is Assetto Corsa Competizione?

A: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game allows to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. To know more about the Blancpain GT Series, please visit https://www.blancpain-gt-series.com/

Q: When does Assetto Corsa Competizione launch out of Early Access?
A: Assetto Corsa Competizione 1.0 is available on May 29, 2019, featuring the 2018 Blancpain GT Series. Our development team will continue to support the game in order to include also the full roaster, cars and tracks of the 2019 Season with a FREE additional content coming after Summer 2019.

Q: Which controllers and steering wheels is Assetto Corsa Competizione compatible with?
A: See below a list of supported wheels and devices. In summary, any controller recognised by Windows DirectInput can be used with Assetto Corsa Competizione. If your device is not listed below, it doesn’t necessarily mean that it is not compatible with ACC, but it might not be fully supported.

FANATEC
  • Podium Wheel Base DD1, DD2
  • ClubSport Pedals V1, V2, V3
  • ClubSport Shifter (SQ) via Fanatec ClubSport USB Adapter (AO)
  • ClubSport Steering Wheel BMW GT2, Formula, Porsche 918 RSR, Universal Hub for Xbox One ClubSport Wheel Base v1, v2, v2.5
  • CSL Elite Pedals
  • CSL Elite Racing Wheel
  • CSL Elite Wheel Base
  • CSL Steering Wheel McLaren GT3
  • CSL Steering Wheel P1
  • CSL Steering Wheel
  • LOGITECH
  • G25 Racing Wheel
  • G27 Racing Wheel
  • G29 Racing Wheel
  • G920 Racing Wheel
MICROSOFT
  • Official Xbox 360 Wired Pad
  • Official Xbox 360 Wireless Pad
  • Official Xbox One Wireless Pad
  • THRUSTMASTER
  • 599XX EVO 30
  • Sparco® P310
  • F1
  • Ferrari 458 Italia Edition
  • Ferrari 488 Challenge Edition
  • Ferrari GTE
  • Leather 28 GT
  • T300 RS GT Edition
  • Sparco® R383
  • T3PA Pro pedals
  • T80
  • T150
  • T300 RS
  • T500 RS
  • T500 RS F1 Advanced mode
  • T-GT
  • TH8 RS Shifter
  • TMX Force Feedback
  • TS-PC Racer
  • TS-XW Racer
  • TX
SIMXPERIENCE
  • AccuForce Pro v1,v2
GRANITE DEVICES*
  • SimucCUBE 2 Sport
  • SimuCUBE 2 Pro
  • SimuCUBE 2 Ultimate
*ARGON, IONI and SimuCUBE-based OpenSimWheel systems are also supported

Q: Can I use mouse and keyboard?
A: You can use the mouse to control the user interface and the keyboard for user interface and car control.

Q: Does Assetto Corsa Competizione have VR support?
A: Assetto Corsa Competizione offers support for Oculus Rift (dedicated plug-in) and HTC Vive (Steam VR). Other devices might be compatible but are not officially supported.

Q: Does Assetto Corsa Competizione support 4K natively?
A: Yes, and any screen resolution recognized by your OS can be set in game.

Q: Will there ever be a physical edition of Assetto Corsa Competizione available on PC?
A: We have put our full effort towards the digital version of Assetto Corsa Competizione; we may consider a retail version in the future, but it’s not planned yet.

Q: Will Assetto Corsa Competizione ever come to console?
A: We are putting all our efforts into the PC Steam version; a console version is surely under evaluation, but it hasn’t been officially confirmed yet.

Q: When can players expect the free 2019 update?
A: Our production team is already working on it and the release has been scheduled after Summer 2019.

Q: Does Assetto Corsa Competizione offer triple monitor support?
A: Assetto Corsa Competizione runs on triple screen setups as a single render scene, that is split over three displays. The game features a special projection correction that reduces the lateral distortion that might affect ultrawide screens and triple monitor setups. (It's called Pannini Projection in honor of the ITALIAN painter who invented it in the 18th century - because Italians do it better). This feature can be set in-game in the "view settings" option. We appreciate that some users are requesting three separate renderings in order to tune bezel values and screen angles. Currently, Unreal Engine 4 doesn't support this feature. We'll continue to investigate to see if in future the triple-separate rendering will be supported in a feasible way.

Q: Will I ever be able to mod Assetto Corsa Competizione?
A: Being developed with UE4, Assetto Corsa Competizione processes data and assets through a completely different structure and file format than the previous Assetto Corsa. Therefore, the game will not be compatible with mod contents created for Assetto Corsa.

Q: Which tracks are available in Assetto Corsa Competizione?
A: A list of all the official circuits included in the Blancpain GT Series calendar are available at this URL: https://www.blancpain-gt-series.com/calendar. This also includes also Zolder as part of the 2018 Season.

Q: Which cars are available in Assetto Corsa Competizione?
A: Assetto Corsa Competizione 1.0 includes 51 teams, 280 selectable drivers, 14 Manufacturers and the following car models:
  • Porsche 911 (991) GT3 R
  • Porsche 911 (991II) GT3 Cup
  • Mercedes-AMG GT3
  • Ferrari 488 GT3
  • Audi R8 LMS
  • Lamborghini Huracán GT3
  • Lamborghini Huracán Super Trofeo (2015 Model Year)
  • McLaren 650S GT3
  • Nissan GT-R Nismo GT3 (2015 Model Year)
  • Nissan GT-R Nismo GT3 (2018 Model Year)
  • BMW M6 GT3
  • Bentley Continental GT3 (2015 Model Year)
  • Bentley Continental GT3 (2018 Model Year)
  • Aston Martin Racing V12 Vantage GT3
  • Reiter Engineering R-EX GT3
  • Emil Frey Jaguar G3
  • Lexus RC F GT3
  • Honda/Acura NSX GT3
Q: How does multiplayer work in Assetto Corsa Competizione?
A: Assetto Corsa Competizione offers three types of Multiplayer action:
In the Public Multiplayer, you can join servers run by the community or official Kunos servers. They offer a vast amount of combinations regarding tracks, conditions and race events similar to the Assetto Corsa 1 universe.

To quickly find servers that suit your preferences and skills, you can either use the Quick Join functionality, or select one of the best matches in the highly personalized server list. To improve your experience, you can edit your preferences, so the suggestions may offer you more night or rain races; or add weight to latency or specific tracks.

While the Public Multiplayer will run casual and quick paced races, advanced users may want to use the Competition Servers. They are offer a competitive experience with very serious settings and hour-long races. The corresponding Competition Rating will track your progress and define the Splits in which you can compete on those servers. The requirements are high, so make sure you get an overview about the Ratings in the Main Menu/Driver/Ratings page.

The third section is the support of private leagues. They run their own race organization and series, which for example allows the use of Driver Swaps and adjusted rules. Additionally, we are looking into possibilities to allow leagues to run more than the 30 cars, and offer them the data output and Race Direction tools they need.

Q: Does Assetto Corsa Competizione have anything in place to ensure clean racing online?
A: The most important part in the comprehensive Rating system is the "Safety Rating (SA)" component. Once unlocked, it will track the virtual Trust and Incidents both in Multiplayer and AI races. Public Servers are set up with different SA requirements, offering different levels of protected racing. Additionally, the Competition Servers run very high SA requirements. To enjoy clean racing in Multiplayer, make sure to keep an eye on your Ratings in the Main Menu/Driver/Ratings page and maximize your Safety Rating.

Q: How many players does Assetto Corsa Competizione support?
A: Players can compete against other 30 opponents in single and multiplayer.

Q: What are the minimum system requirements in order to run Assetto Corsa Competizione?
A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: What are the recommended system requirements in order to run Assetto Corsa Competizione?

A: The most updated version of minimum and recommended hardware requirements is available at the URL https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/ in the system requirements section.

Q: Does Assetto Corsa Competizione take advantage of NVIDIA RTX?
A: Currently, Assetto Corsa Competizione does not support ray tracing yet. We continue to work closely with Epic Games and NVIDIA on integration of new technologies to Assetto Corsa Competizione.

Q: What resolutions and FPS will Assetto Corsa Competizione run at?
A: Resolution and number of frames depend by your hardware requirements. Assetto Corsa Competizione can match the same resolution recognized by your Operative system, and you can decide to cap the number of visible frames per second. We haven't set any limit on this.

Q: Where can I find support for Assetto Corsa Competizione? Where can I submit bugs?
A: https://www.assettocorsa.net/forum
Please use the proper forum sections and in case of bug submission, zip and attach the whole "Logs" folder located in your "C:\users*youruser*\AppData\Local\AC2\Saved" folder (the "AppData" folder is hidden by default, check "Hidden items" in your Windows view properties). In case of crash report, please always zip and attach the whole "Crashes" folder located in the same directory.

Q: What rating has Assetto Corsa Competizione been given?
A: Assetto Corsa Competizione content is expected to be Assetto Corsa Competizione is accessible to all ages; for instance, the North American ESRB rating is “E” (standing for “Everyone”).


Assetto Corsa Competizione is out now!

The Assetto Corsa Competizione sub forum here at RaceDepartment is the place to go for the latest news and discussion about this awesome simulation. Head over to engage with your fellow sim racing fans, and why not take in a race or two with our ACC Racing Club? Good, clean and fun online racing to be had by all!

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  • Deleted member 909406

The second day of the tests.
Do you know what ACC reminds me of?
Similarly, cars are driven in the Forza Motorsport 7. :roflmao:
I probably will remove this shame from my PC as it’s unlikely to be fixed.
 
I want to congratulate Kunos for finally implementing a feature I have been waiting to grace Assetto Corsa since 2014... Controller Options... from the Cockpit :thumbsup:
Welcome to the future, Kunos. You've made it.
I can finally shut up about this.
 
My thoughts after about 4-5 hours of playing.

Content: Good selection of cars including ones you've never seen or likely heard of before (Gallardo). They also included the Porsche Cup car which I think is more fun than any of the GT3 cars. Tracks are not my favorites, but they followed blancpain so that isn't their fault. Porsche Cup car only has one skin so i'll knock em a point. 9/10

Graphics: Mixed bag here. It's a very heavy engine for resources. If you play single screen, you'll likely be happy. Those of us in VR or triples are not going to be happy. I can get 70-80FPS on triples, but its stretched and it gets much worse with other cars and at night/rain. No mouse support in VR which is inexcusable and lack of proper triple support is disappointing. I see a lot of tree/shadow popping but its setting based and with an i7-7700K and 1080GTX, I don't have the horsepower to crank it up. 6/10

FFB:I really like what they've done here. It's headed the right direction and I think it will get better. Feedback is subtle but it feels better than 0.7 to me. Cars are more consistent in power with baseline settings and I'm getting enough feedback. Braking is still a non-event and there's not feel of weight transfer into corners, but it's good enough for me to enjoy playing. I dropped dampening down to 40% and power to 90% due to the large amount of clipping on some tracks. Your mileage may vary. This is with a DD wheel. 8/10

Physics: Good weight to the cars and it looks/feels believable. The only glaring issue I see right now is curbs. These cars jump all over curbs in real life, yet in the game the curbs are incredibly slippery and will often spin you. This was an issue with AC1, so i'm suprised it hasn't been fixed yet.

Sound: OMG! Best sound i've ever heard out of a sim. First team to really nail the Porsche sounds and the Lexus....i mean...wow. I don't even like the lexus and i'm blown away. 10/10

Anyways, pleasant experience so far but i'm not 100% sold due to the graphics limitations and VR support at the moment. With such limited content they need to knock this out of the park and that hasn't happened for me yet.
 
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Strange. To me, the performance is much better than during the early access.
And my PC is not good for 2019 games.
I have an really old CPU AMD FX8350. 16GB DDR3. GPU AMD RX580 8GB
Windows 10 installed on a Samsung SSD.
With that all is stable, all on High and some options on epic, i have 72fps (i limited them to my max fps monitor freesync refresh rate)
But it is true that there are people with PCs much better than mine, same configuration InGame, and worse FPS.
So yes, strange.
I have a ryzen 2600, and a worse GPU a R9 380, but with that I can play everything smoothly at med/high settings. Maybe it's something related to some config files.
 
I solved my issues. Problem seems to be unclean driver deinstallation. I paste and copy my posting formt heir forum. If others can confirm this, it eas an issue in nVidias, not Kunos' responsibility. I am only about this terrible stuttering and performance degradation in VR when moving from 0.7.2 to 1.0, nothing else, I can say nothing about 2D performance. I am back in visuals to the smooth looks of 0.7.2

quote:
As I said yesterday, i had tremendous performance issues with 1.0 where in 0.7.2 everything was fine.

As some may have read somewhere and others maybe not, it is recommended when updating ACC to delete the MyDocuments ACC folder. - I did that, but it did not prevent the drama last night.

Also it is recommended somewhere - I did not read it directly but heard second hand of it - to update the driver for the gfx board. I was on 416.xx, and updated to 430.86 by uninstalling via Windows panel, rebooting, and installing 430.86, rebooting again, et voila. It did nothing for me last night, it all was a mess.

I had just updated the game, not reinstalled it from scratch initially. This morning however, i also reinstalled it from scratch. - The mess was still the same. Curse volume rose to a new level.

I then talked to somebody on the phone, an old former collegue and kind of a buddy, or not buddy, or - well, its complicated, lets leave it to that I got his advise to not follow nVidias own installation rules on their website (they say what I did above: Windows panel etc etc), but to use the DDU tool to uninstall the driver. I thought these times it were out of mode to still use this tool, last time I did must have been WinXP times.

I just uninstalled the 430.86 driver via DDU, and reinstalled it again after a reboot, and rebooted, and went into the sim - GRAPHICS WORK FLAWLESSLY NOW, smooth frames, no stuttering visible at all, menues not stuttering as well, everything is fine.

If you are in VR and am hit by graphics performance apocalypse, it might be a chance to check this way out even if many say it is not necessary and a little bit outdated in Win10 times. For me, it solved what before had turned the sim into a dead body for me. It now is back amongst the living and looks and performs the same - to my eyes at least, in VR - as 0.7.2 .

I can now go into it and start doing what other already were able to do yesterday. The problem seems to have been unclean GFX driver deinstallation. nVidia should know it better - and give better advis eon their website.

If others try this and can confirm success, we owe it then to Kunos to declare them innocent over this one issue that obviously then would be beyond their control and responsibility. Moral of the day: neither use Windows Panel to deinstall graphics drivers, nor install the new one just over the old one (as some people seem to do), but use a dedicated 3rd party tool (DDU) to do a clean install. Just nVidia's recommendation on their website is insufficient: I followed it in the past and was lucky, but this time I got heavily bitten by it.
I did all of that (use here a GTX950, and the rest of my PC is over the minimum specs.. most of it over the recommended) and the graphics improved, but still doing some random bad-rendering on textures.

I think that Kunos is struggling with the new engine and hadn't optimized it yet... that's why players need to do that much barrel-rows to have the basics that is expected from an 1.0 game.

I'll leave my negative review on Steam until Kunos deliver the basic. I'm not asking too much, just the minimum product quality.
 
  • Deleted member 909406

Can someone explain to me why these soapy textures are constantly being loaded before my eyes both in the menu and on the track in a race? On the track, it completely kills the feeling of speed. What is wrong with your hardware or settings? Answer us Unreal Engine 4 ... :D
 
So finally got past some bugs to test the career mode but... The mode is as pointless as the career mode in AC? The official Blancpain series game, but the career mode does not even feature the blancpain series, just there calender... It's just a string off one-off events that follow the blancpain series. So you drive Zolder, then off to Brands Hatch and do 2 new races. But there is no championship points, standing etc
 
Just had my first hour with v1.0, performance seems fine for me 1440P epic settings 90-100fps back of grip at Spa quickly goes up to 120-144 fps - 8600K@4.5ghz 1080TI.
I have not updated my drivers yet either.
I had one fatal error crash just now with 6 laps to go in an AI :(
AA seems a lot more blurry and AF seems to have that horrible shadow on barriers up in the distance regardless of setting.

FFB doesnt feel as good as the last EA version for me on G27? not the best wheel i know but feels like sandpaper and not smooth in the hand, hard to explain, anyone else get this?
Great racing though once its working but i have to wonder what they done to AA and FFB.

I messed about with the helmet cam a bit and moved view up closer to dash and lowered FOV and its soooo immersive , ive not tried VR but its closest ive got :p
 
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