Assetto Corsa Competizione | V1.5 and GT4 DLC Released

Paul Jeffrey

Premium
Kunos Simulazioni have launched their V1.5 update of Assetto Corsa Competizione alongside the exceptional GT4 Pack DLC.
  • New DLC contains 11 GT4 cars.
  • DLC priced at £17.99.
  • Multi-class online racing now available.

Assetto Corsa Competizione GT4 | Check out our DLC review: Click Here

Yes, at long last release date is here and a brand spanking new update for Assetto Corsa Competizione has been released! Packed with features, fixes, improvements and changes, as well as the small matter of a new 11 car DLC replicating the 2019 European GT4 Series championship, this is one of the biggest update / DLC drops released for Assetto Corsa Competizione to date.

We shall get on to the subject of GT4 in a moment, but before we do, let's take a look at the V1.5 update change log that comes with this brand new build.

ACC GT4 Review 2.jpg


Assetto Corsa Competizione GT4 | Introducing Greatness: Click Here.

GENERAL:
GT4 European Series DLC (2019 season) now available for purchase with:
  • Alpine A110 GT4
  • Aston Martin Vantage V8 GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-Bow GT4
  • Maserati Granturismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
  • Additional bonus GT World Challenge Europe 2020 liveries.

Assetto Corsa Competizione GT4 | Gameplay Videos: Click Here.

GAMEPLAY:
  • Added GT4 Season menu (DLC).
  • Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
  • Added GT4 2019 championship season and custom championship season (DLC).
  • Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
  • Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
  • Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
  • Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
  • Dash display opacity slider added in View Settings.
  • Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
  • Car classes marked on RT and leaderboard items on the HUD in mixed races.
  • Class indicator added to Broadcast HUD.
  • Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
  • Class indicator added to MP timetables.
  • GT4 cars grouped in MP car selection.
  • "Sticky" HUD layer remains visible when hiding HUD via long press.
  • Updated realtime leaderboard widget time gap logic to support mixed classes.
  • Fixed controller navigation for the colour selector in the driver editor page.
  • Fixed a bug with control-hijacking by hidden widgets.
  • Dash widget size now respects low aspect ratio resolutions.
  • Showroom widgets to not consume mouse events while camera is being controlled.
  • Fixed temporary mouse pointer invisibility when intro session is set to skip.
  • Pit rule summary widget added to the garage screen.
  • Server statistics widget added to the garage screen.
  • Driver swap widget added to the garage screen (when applicable).
  • "Drive" button now pulsates on the garage screen during countdown.
  • Updated track map widget and interactive track map widget added to the garage screen.
  • Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
  • Indicates cars triggering yellow flag.
  • Indicates cars on invalid lap in Qualifying sessions (cyan marker).
  • Full track map widget now available on the Broadcast HUD and the Replay HUD.
  • HUD track map now has zoomed-in and full map option in HUD settings.
  • Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
  • Fix to only one car model being available for custom cars after adding the first one.
  • Server name is now shown for saved replays.
  • Fixed weather widget timing out on Broadcast HUD.
  • Weather forecast now shows current weather.
  • Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
  • Fixed missing mouse pointer with Cinema HUD open.
  • Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
  • Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
  • Change in the management of controller devices, to use instance IDs instead of on product ID.
  • Allows the use of multiple instances of the same controller device model, such as button boxes.
  • Fixed Frequency setting not loading correctly after being set in the UI.
  • Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
  • Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
  • Refresh/reload and undo buttons added to the controls page.
  • Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
  • Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
  • Potential fix to lack of FFB for certain devices upon first install or control settings reset.
  • Controller presets for Simucube and Simucube 2 wheel bases.
  • Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
  • Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
  • Client: server car group displayed in server list.
  • MP car selection page automatically pre-selects car based on eligibility.
  • NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
  • Quickjoin always respects the car group that is currently selected.
  • CP servers are in Mixed mode, and use the Primary car.
  • Client: server list now will not refresh upon returning from car selection/advanced menu.
  • Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
  • Client: fixed a crash that would occur when the client joined during the start of the formation phase.
  • Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
  • Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
  • Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
  • Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
  • In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
  • Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
  • Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
  • CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
  • Fixed tyre pressure reset on used tyres when pitting without tyre change.
  • Motec control channels frequency upped to 60Hz.
  • Fixed Motec channel drift when comparing laptimes.
  • Kerb, slip, G-force and ABS vibrations added to physics API.
  • EBB (active electronic brake bias) feature activated and implemented.
  • Torque vectoring differential activated and implemented.
  • Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
  • Updated and improved implementation of caster physics (also affects visual appearance).
  • Porsche 991II GT3 Cup tyre model update and fine-tuning.
  • Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
  • Sparks performance optimization and probability filtering tweaks.
  • Backfire performance optimization.
  • Optimization of light emitters at Nurburgring to help reduce stutters.
  • Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
  • Various car LOD fixes.

AUDIO:
  • Tweaked curbs and astroturf volume in onboard cameras.
  • Better organization in sample reference structure.
  • Better audio feedback for brake temperature and wear level.
  • General fine-tuning.



Also new for today is the GT4 Pack DLC - adding 11 new GT4 cars from the 2019 European GT4 Series to the simulation. I've already talked to death about these cars, so if you want a quick summary again, check out these two videos:



Enjoy the racing folks!

Assetto Corsa Competizione is available now on PC, Xbox One and PS4.

Got questions? Head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and let the community be your guide!

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11 cars for 20 Euros? A no brainer, bought twice for me and my son and already trying like crazy :)


Shame.

I have all 'sim racing' games and their DLC (and about 500 original CD/DVD games). However, I don't come here or elsewhere, telling all that I'm the best, because I buy every ****.

You should not act like a dumb cocky, just because you can afford what you want.
Unfortunately, many people that have this kind of hobby, but can't try and have fun, with all the DLCs, Addons, Updates, Upgrades and so on.

Your post is ridiculous and obscene for those that have to count their money every months, albeit having the right to have the same hobby as you.

Have a nice day sir.
 
I don't even like GT4 cars - I've always found them uninvolving in just about every sim that has them.

No need to defend GT4, I get why people love them, but they're just not my cup of tea.

But, I bought the DLC anyway cause the base game is stupidly cheap, and I'm more than happy to support Kunos with the continued development of ACC.

And no, even after trying a couple of GT4 cars in ACC I have to say that I'm likely not going to bother with them again.
 
Thank you Kunos for the outstanding quality of the content in this DLC, looks amazing, drives amazing, as close to perfect as can be, well worth the price. Sets the new standard for anyone interested in racing GT4’s in a SIM.
My only gripe with ACC is we need more of those, more tracks more cars.
ACC sets the 2020 standard for where driving GT3’s and GT4’s is at, since modding is not an option, we are depending on Kunos for additional content.
 
I believe it was 505 games that ****ed up regional pricing. Kunos probably just sets the base price in dollars and euro and 505 games sets the price everywhere else.

no, usually it's Steam that proposes regional prices automatically based on their own algorithm/data/experience.

I can only vouch for what we did while I was there and it was basically agree with the Steam proposed amounts without thinking too much about it.

No idea if this was a change in steam approach to this due to VPN abuses or a deliberate act by somebody to go and change numbers around.. I really doubt is the latter tho.
 
Jeez, I generally hate talking about prices, but please stop this nonsense. Compared to rF they are giving it away? WTF?
Currently GT3 pack (11 cars) from S397 is 5 € less than GT4 pack from Kunos. Endurance Bundle from S397 is currently 10 € for 7 cars. Granted, both packs are on sale, but still. rF2 regular prices are generally more expensive, yes, but don't spread BS like it's night and day difference. Comparing DLC pack to a single item never works either. With Kunos you DO NOT EVEN HAVE THE OPTION to buy single car, and pack is always a better value, but ONLY if you are interested in all the cars in it.
You gotta love Sector3 though. You can buy individual cars, i.e the ones that you actually want to drive and still race with the full grid of cars (multi-class).

Not here...For rFactor 2, it looks like typically (Non sale price) GT4 is $24 (7 cars), and GT3 is $34 (11 cars). Individual cars ~$6 each for those not in these packs, and tracks $10-$15 each.

1594828257917.png

Edit: Sorry, I realized I made a mistake, I do not see a GT4 pack. I posted the Endurance Bundle. So each car would need to be purchased individually. So if you can find the same cars you are looking at $5.67 x 11 = $62.37
 
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Argentinians got the worst out of the regional pricing, but it's really bad in many other countries :confused:

View attachment 388780 (Click thumbnail to expand)
The issue here is not the price compared to other sims, but the pricing model in different countries. Here in the UK the DLC cost is 51% of the cost of the base game, but many territories have the DLC costing more than the base game - the worst-hit being Argentina, where the DLC costs over 300% more than the base game!

How about this?

What do you think of the DLC? Lol.

The price will be adjusted if necessary, there may be errors on the Steam side or to dissuade players from buying the DLC from the 1st day, let's come back tomorrow night to see the price...

Anyway, it's not good to be Argentinian today, at least on Steam^^
 
When 20 USD is to much for such an amazing DLC;) I really dont know what to say. Generation I want everything but for free:) I wait till the days arrive when guys like you walk into a Ferrari store and tell them 300'000 is to much....20'000 would be enough;)

Not sure where you're from, and I may be dating myself, but I can remember when a new Ferrari cost $75,000. However, I think comparing a $20 DLC with a now $300,000+ Ferrari is a bit of a stretch. You're not really looking at the bigger picture.
 
Shame.

I have all 'sim racing' games and their DLC (and about 500 original CD/DVD games). However, I don't come here or elsewhere, telling all that I'm the best, because I buy every ****.

You should not act like a dumb cocky, just because you can afford what you want.
Unfortunately, many people that have this kind of hobby, but can't try and have fun, with all the DLCs, Addons, Updates, Upgrades and so on.

Your post is ridiculous and obscene for those that have to count their money every months, albeit having the right to have the same hobby as you.

Have a nice day sir.

I liked your post, because thats right what you said but i also think "DirkW" didn't mean it that way ;) I think he just wanted to show his happines about the DLC.
 
I don't even like GT4 cars - I've always found them uninvolving in just about every sim that has them.

No need to defend GT4, I get why people love them, but they're just not my cup of tea.

But, I bought the DLC anyway cause the base game is stupidly cheap, and I'm more than happy to support Kunos with the continued development of ACC.

And no, even after trying a couple of GT4 cars in ACC I have to say that I'm likely not going to bother with them again.

Good call @Slapped, I support the 3 devs i listed earlier, They do a great job in giving constant improvement's and free content, I've not tried any GT4 stuff so i am keen to give them a go, If i don't like them, So what? I'm pleased to have done my bit supporting Kunos.
 
by the way.. just saw Marco on FB saying they are fixing the prices but price adjustments can take a long time on Steam to activate.
My theory is that Steam changed the algorithms for the price suggestions and that took the team by surprise.

So to my Argentinian brothers (and all the others in other countries that got a bad price) I say hold on and wait for the prices to go down, hopefully won't be too long but sadly it's even possible that Steam will refuse to adjust the price before weeks have gone by...

EDIT: ninj'ed by the bad shark :p
 
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DLC is a steal. just wanted to share my first impression. GT4s transform ACC into a different beast. I haven't had a chance to try all the cars yet, but I can share that Ginetta G55 w/ TC off is unbelievable. The same car was loads of fun in AMS2, but ACC brings driving experience and FFB to another level (AMS2 still being great fun). I have measly T300RS so setting up FFB took a bit, but once dialed in, it rocks. Kudos to Kunos guys!
 

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