Assetto Corsa Competizione: Release 6 Previews

Paul Jeffrey

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ACC Nissan GT-R Nismo GT3 7.jpg

Kunos Simulazioni have been busy teasing the upcoming 'release 6' for Assetto Corsa Competizione recently.


Delayed somewhat from the original schedule, release 6 of Assetto Corsa Competizione will obviously include plenty of as yet unknown fixes and improvements as it nears a full version 1 release status, however more about that on release day - for now let us focus on the things we know about the upcoming build update...

Thankfully to help ease some of the waiting for the new build, Kunos have dropped a few nice teaser images from the fresh content set to appear in ACC, both the Monza circuit and the very awesome Nissan GT-R Nismo GT3. Coming compete with the 2015 and 2018 version of the car, you can check them out in these spectacular screenshots below.

ACC Nissan GT-R Nismo GT3 2.jpg
ACC Nissan GT-R Nismo GT3 3.jpg
ACC Nissan GT-R Nismo GT3 5.jpg
ACC Nissan GT-R Nismo GT3 6.jpg
ACC Monza.jpg
ACC Nissan GT-R Nismo GT3 1.jpg


Oh, did we mention something about Motec support too...?

ACC Nissan GT-R Nismo GT3 8.jpg


Assetto Corsa Competizione is available on Steam Early Access now. Currently at build release 5 status.


To keep abreast of all the latest news and discussions from the world of Assetto Corsa Competizione then don't forget to check out our very own ACC sub forum here at RaceDepartment.

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So it basically tells me what I need to tune then, suspension stiffness, rpm limit ect?
Doesn't tell you anything.
It just shows you the data but you have to make something out of it.
Like the plug-ins for rF2 and ac will give you GPS coordinates, g forces, slip angles, suspension velocities etc .
Some guys who know stuff create a "workspace" where the data mess is sorted and presented in a way that makes sense Like creating a driving line from the GPS coordinates, showing front tyre scrubbing by filtering slip angles over car trajectory etc.

I mainly use it to compare the driving itself with friends. You can overlay 2 laps and see the gaps, braking points (pedals are accurately tracked), steering input and the line.
Very very useful when racing competitively and this sim has it in its name :p
 

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Shifting method

  • I use whatever the car has in real life*

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  • I always use sequential

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