Paul Jeffrey
Premium
Just in case you didn't already know, I recently found a very illuminating social media post from Aris of Kunos Simulazioni, referring to the behaviour of marbles in ACC...
For those of us that don't know (and forgive me if you do), marbles are the little discarded bits of rubber that inevitably relieve themselves from the tyres of racing cars following prolonged lapping of a racing circuit. Often found on the edges of the racing line, these little pieces of rubber build up during track action and over time form something of a visible carpet of darker tyre shreds that can add a very noticeable effect on the driving dynamics of cars that find themselves straying away from the traditional racing line.
The original Assetto Corsa didn't simulate the visual or physical effect of marble build up on the circuit, and often I find it strange that the topic isn't really spoken about much from the sim racing community of any modern racing title. However, in the quest for further realism with the new Assetto Corsa Competizione racing sim, Kunos sound like they have really gone to town with this feature.. not only adding the visual aspect of marble build up, but simulating its effects in both wet and dry conditions.
When speaking via the comments section on social media, Assetto Corsa Competizione physics guru @Aristotelis gave some really, really cool insight into how this works in ACC...
The quote from Aris:
Ah we're pretty proud and enthusiastic about marbles. Not only if you pass over them they accumulate on your tyres and make the lose a bit of grip on the dry and vibrate.
But if it starts raining and you go over them and you accumulate, they will add a bit of tread on your tyres that might help you with aquaplaning in the initial raining conditions until it either dries up or you go in for tyre change. Obviously we're talking small influences, but every little helps.
So if it starts rain and you're on slicks, go the outside line and pickup marbles!
We wouldn't be able to simulate such a thing if it wasn't from the help of Blancpain drivers that so much supported us and gave us amazing feedback...
...It doesn't improve grip, but it gives the tyres a "tread" so the water (simulated as an actual film of water with depth) has some way to drain through and improves the aquaplaning risk.
Again my apologies if you already knew all about this, but I for one certainly didn't, and I don't mind admitting - this is one incredibly cool feature, and one of the many reasons I firmly believe Assetto Corsa Competizione is set to be a very, very good racing simulation.But if it starts raining and you go over them and you accumulate, they will add a bit of tread on your tyres that might help you with aquaplaning in the initial raining conditions until it either dries up or you go in for tyre change. Obviously we're talking small influences, but every little helps.
So if it starts rain and you're on slicks, go the outside line and pickup marbles!
We wouldn't be able to simulate such a thing if it wasn't from the help of Blancpain drivers that so much supported us and gave us amazing feedback...
...It doesn't improve grip, but it gives the tyres a "tread" so the water (simulated as an actual film of water with depth) has some way to drain through and improves the aquaplaning risk.
For more Assetto Corsa Competizione news and discussion, head over to the ACC Sub Forum here at RaceDepartment. If you enjoy online racing yourself, you might enjoy our ACC League and Club Racing forum, a place to take in clean, fair and competitive online racing in this sim.
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