Paul Jeffrey

Premium
Kunos Simulazioni have released a new update for Assetto Corsa Competizione, bringing the software to version 1.3.10 and adding a host of bonus 2020 season liveries to the simulation.

The new 1.3.10 update has been released to Assetto Corsa Competizione earlier today, and the studio have stated that this is merely a small build release update, as the Italian developers continue to prepare the much anticipated big V1.4 launch set to drop later this month.

Even for a "small" update, the new build comes complete with some nice improvements to the core game software as well as a selection of liveries from the 2020 GT World Challenge Europe season - including the debut of the R-Motorsport Aston Martin livery that the popular team will campaign once the real word series gets up and running, hopefully later this year.

Check out the full update notes below...


Assetto Corsa Competizione V1.3.10 Update Notes:

GENERAL:

  • Numerous 2020 liveries as special bonus content.
GAMEPLAY:
  • Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
  • Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
  • Fixed race flags during win flags (wrong finish line comms).
  • Fixed missing deflated tyre (puncture) state in saved games.
  • Early yellow/white flag spotter warning / removed it when too close or during pit.
  • Cars are now ghosted during formation lap also in SP.
  • Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.
REPLAY:
  • Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
  • Fixed no focused car on start of the spectator replays (and consequential HUD issues).
  • Fixed MP car spawing/despawing during rewind replay.
  • Fixed wrong driver during highlights for swap driver replays.
  • Fixed pit barriers for gallery replay.
UI/HUD:
  • Updated delta time behaviour to stints - delta timer will now reset to stint best.
  • Updated delta timer appearance and added reference laptime item.
  • MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
  • Better widget auto repositioning with hidden items.
  • Added light indicators on the HUD and option in HUD settings.
  • Fuel widget now includes fuel/lap calculation.
  • Wider track map layout for Mount Panorama.
  • Added option for dashboard display rendering on the HUD (per-car view setting).
  • Windshield Banners now selectable in custom cars interface.
  • Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
  • Fixed helicam name.
  • Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
  • Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
  • HUD left and right margins no longer offset the centre when not having equal values.
  • Show the official position in RT widget for all opponent cars when the player car has session-over flag.
  • Stint timer now hidden for spectators in MP swap gameplay.
  • HUD, hide on long-press of cycle HUD page up/down button.
  • MFD, added previous/next page action bindings.
  • Added TC Cut and Engine Map per-step control bindings.
  • Showroom filter now defaults to "official".
  • Broadcast overlay additions and restyling.
  • Updated setup screen images.
  • Moved UseGamepadForFreeCamera settings to cameraSettings.json.
  • MFD pages now all hide the mouse cursor.
    NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.
GRAPHICS:
  • Fixed a floating white line in the pits on Brands Hatch.
  • Fixes to Mount Panorama horizon image.
  • Fixed F1 camera cycle active during intro sequence.
  • Fixed fake car shadow projection rotations and revised shadow maps on all cars.
  • Fixed glitchy secondary driver animations in replay and spectator mode
PHYSICS:
  • New suspension bumpstop calculation.
    NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
  • Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
  • New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
  • Steer angle and clock added to shared memory.
MULTIPLAYER:
  • Fixed MP cars having higher low speed than real (and smoke generation when stopped).
  • Enabled meatball flags for lights off in wet and night sessions in MP.
  • Cutting penalties no longer register on the UI when player's session is over.
  • Scripted formation speed-delta phase is now 70kph instead of 60kph.
  • Increased tolerance for auto-teleport during the formation lap.
AUDIO:
  • Fixed ramp volume during camera changes for low main volume.
  • Smoother replay time jump with audio and video fading.
  • Support for chassis sound volume in audio settings (separating it from tyre and brakes).
  • Audio channel/memory optimizations on camera change and car despawn.
  • Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
  • "Green flag/go go go" race comms now grouped as starting message.
  • New spotter/crew chief audio messages.
  • FMod Studio: improved damage sound spatialization.
  • FMod Studio: improved sound dynamics on throttle for all cars.
VR:
  • Fixed mouse in freecam in VR.

Original Source: Kunos

Assetto Corsa Competizione is available now on PC, with console release to follow in the coming months.

Got questions that need answers relating to ACC? Start a thread in the ACC sub forum here at RaceDepartment, and let our epic community help you out!

ACC 1.3 Update 1.jpg
 
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Well, the AI doesnt bump into you all the time anymore. But thats pretty much it (imo). Regardless of the settings (difficulty / aggression) the AI isnt racy at all. It doesnt fight you or the other drivers much. It`s hard to describe. It's somewhat "sterile". Once the first rounds have passed the positions dont change a lot. So yeah, i agree that ACC has gone an long way and is doing awesome. However as an offline racer i hope for more AI improvements with 1.4.
 
So what's on the Horizon for ACC? Besides 2020 liveries.... new special tracks? Why isn't Circuit of America's scheduled.... FIA endurance race occurs annually. I know a different series, but some of the same cars. It would be better than Laguna... IMHO.

Different series as you said, so why would they add it? The FIA WEC is a rival series to the SRO's IGTC champ, so they wouldn't allow it. We might get COTA though if we get the GTWC America DLC.

Also, none of the cars are the same, they race GTE in WEC. Only the Aston and Ferrari would be somewhat close, and yet they are still pretty different
 
Of course not!
We have various senior developers for various aspects of the code. Fernando Barbarossa in particular has been doing an exceptional work in physics.

I have a question. Have you attempted to adjust the AI in 1.4 so that overtakes are more common? I find that on short circuits, the grid remains the same for both start and finish. There are no overtakes..

I really want to play this game but just find that I can't due to the above.. A great example is load up Brands Hatch and just spectate the behaviour of the AI, they almost never overtake. This can be applied to almost all other tracks as well.
 
Why are people so touchy about ghosting in SP formation laps?
When I race SP I never crash into other cars so ghosting won’t make any difference at all, as I still won’t put myself into a position where I could ghost.
Well... personal opinion: genre is called simracing and should stick to simulating stuff, ghosting either should not exist or be an option, forced ghosting sucks be it in formation lap or on track, and really suck in the pit lane (inb4 most stupid excuses to justify this).
It’s only the formation lap and not as if it for the full race after all.
If devs keep adding ghosting we'll soon have it in the whole race xD
next: multiclass ghosting, no need to avoid the slower class cars anymore :roflmao:
 
So what's on the Horizon for ACC? Besides 2020 liveries.... new special tracks? Why isn't Circuit of America's scheduled.... FIA endurance race occurs annually. I know a different series, but some of the same cars. It would be better than Laguna... IMHO.

Not sure this year's attendance at COTA helps the case for the track to be included. Personally not fussed about COTA, but the American series would be great to get some of the other tracks. They seem pretty focused on Europe now though (both in content, and things like CP servers)
 
Well... personal opinion: genre is called simracing and should stick to simulating stuff, ghosting either should not exist or be an option, forced ghosting sucks be it in formation lap or on track, and really suck in the pit lane (inb4 most stupid excuses to justify this).

If devs keep adding ghosting we'll soon have it in the whole race xD
next: multiclass ghosting, no need to avoid the slower class cars anymore :roflmao:

I agree, however I can sort of see where they might be coming from with it. The formation ghosting was sorely needed in MP as a retard protection barrier, and this is probably just to be consistent across SP/MP. This pandering to the bottom feeding non-sim racing elite is infuriating to us superior sim racing proteges, but it pays the bills and keeps updates coming, so meh.
 
Just load up Brands Hatch (as an example) and spectate the race
Why, oh why would you do that?? Just jump in a car and drive. This is meant for this game. Ask a developer. If you want to watch some good racing the youtube is full. Real and good racing.
If the driving of AI around you is good this is MOST important (and the only) thing the AI must do.
And about ghosting and new formation lap start. Very good job.
For so many times in multiplayer the guys behind, goes to entire field up to the firs line BEFORE the start. Thank you for fixing this.
And for so many times in multiplayer I was hit in the formation lap and push off truck. Thank you for fixing this.
As the single player, just don't drive through your opponents and will be fine.
Good job guys.
 
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Why, oh why would you do that?? Just jump in a car and drive. This is meant for this game. Ask a developer. If you want to watch some good racing the youtube is full. Real and good racing.
If the driving of AI around you is good this is MOST important (and the only) thing the AI must do.
And about ghosting and new formation lap start. Very good job.
For so many times in multiplayer the guys behind, goes to entire field up to the firs line BEFORE the start. Thank you for fixing this.
And for so many times in multiplayer I was hit in the formation lap and pus off truck. Thank you for fixing this.
As the single player, just don't drive through your opponents and will be fine.
Good job guys.

That doesn't make any sense at all. If I am playing a racing game, I expect my opponents to race against both me, and the other opponents. This doesn't really happen in ACC at the moment because the logic is quite bad for overtaking.

Loading up Brands Hatch and spectating the behaviour was just an example to illustrate my point that is all.
 
Well, the AI doesnt bump into you all the time anymore. But thats pretty much it (imo). Regardless of the settings (difficulty / aggression) the AI isnt racy at all. It doesnt fight you or the other drivers much. It`s hard to describe. It's somewhat "sterile". Once the first rounds have passed the positions dont change a lot. So yeah, i agree that ACC has gone an long way and is doing awesome. However as an offline racer i hope for more AI improvements with 1.4.
Agree the A.i is pretty crap i have to say their not AM2 crap but still crap, just mobile chicanes that never overtake each other (no matter the track or aggression levels) and just run nose to tail the entire race. I hope they fix this for 1.4 as its very boring and breaks the immersion factor...
 
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