Assetto Corsa: 2015 and Beyond

Chris

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Kunos Simulazioni maintain a tradition of announcing new and exciting things on the final day of the year. This year, they have taken a slightly different approach by outlining a lengthy statement on what has been achieved in 2015, and what to look forward to in 2016. It's quite lengthy, so get ready to read!


Dear Friends,

The year is almost over, and if you follow Assetto Corsa since the beginning, you may already know that we have a tradition of announcing a new brand license right before the end of the year. This year, we are going to do the same, although in a somewhat different way.

First, we would like to make a summary of what Assetto Corsa and the Assetto Corsa community, in other words YOU, have achieved throughout the year. On our part, we have done our best to keep our simulation updated and bring you new content at the best possible quality, but without YOUR inexhaustible support – your purchases, constructive feedback and suggestions – Assetto Corsa would not be the game it is today. Such as you, we also believe that there is always a margin for improvement – in any department – and for this reason this year we have released four major updates that also involved aspects of the software that have already established a reputation as the main strengths of Assetto Corsa, such as its physics model. Similar efforts have been made to improve the artificial intelligence, the holy grail of any racing game, one of those aspects that are really challenging to fine tune in order to satisfy the expectations of many different kinds of gamers and sim racers – not to mention that Assetto Corsa is the first product created by Kunos Simulazioni that includes an AI algorithm, making this challenge even harder for our team. This is not an excuse, of course, just a simple fact. We are glad that our community has shown appreciation towards the improvements for multiplayer, AI, graphics and other features brought along with our latest 1.4 build, representing a new benchmark for introducing improvements to what we have created up until today. However, any simulation is useless without good content to enjoy it at its best, and it seems that you appreciate what we have presented during 2015.

Nürburgring-Nordschleife, Zandvoort, Brands Hatch and Barcelona

For the first time in sim racing history, we have produced a fully laser-scanned version of the legendary Nordschleife, the famous Green Hell, defining a new standard in terms of fidelity and accuracy for the most iconic circuit ever to be built. Zandvoort, Barcelona and Brands Hatch completed the line-up of the additional tracks available for Assetto Corsa during 2015, representing an extensive range of challenges, variety and environments for racing.

Lamborghini, Alfa Romeo, Audi, and more

During this year, we have released 32 new awesome cars – some as free bonus content and others as purchasable packs. It is funny to think that when the idea was first conceived and we started the AC project back in 2011, we believed that at best the whole game would include 15–20 cars in total.

Presently, we have produced 32 additional cars in one year, indeed lining up an impressive selection of brands: Alfa Romeo, Audi, Ford, Lamborghini, Nissan and so on. We would like to emphasise that we have decided to invest in new builds, updates and content thanks to YOUR support – something that has been awarded with an up-to-date simulation and brand-new free content, which although represents us a cost in terms of production, royalties, manpower and time, also brings longevity, entertainment and increased value to the Assetto Corsa you have installed on your PC.

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On the other hand, when we started the development of Assetto Corsa in 2011, the dev team only consisted of six people in total. It is reasonable and fair to say that a production that today involves about 30 people must be sustainable, not to mention cars and licensing costs, or the fact that the production of a single circuit could cost (including the license, laser-scanning, production, logistics) up to hundreds of thousands of euros. The fact of the matter is that DLCs can help us cover costs and allow us to continue to develop and improve Assetto Corsa, and provide additional content at a reasonable price. In other words, for the price of a Happy Meal, you can enjoy new digital content for all the time you want, allowing us to continue to improve our – and your – simulation. We are glad to see that our fans understand our decisions, and we would like to thank you again for the great support you continue to give us in this regard.

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Despite the fact that Assetto Corsa 1.0 was released last year, 2015 has brought even more challenges for us. Today, we have hundreds of thousands of users, and despite the enormous amount of possible combinations of PC configurations, drivers, controllers, devices etc., each new build must guarantee stability and performance. Since AC now features a significant number of cars, each update to the physics and tyre model requires a huge amount of work to update and check every single car to ensure that you can enjoy the quality of the simulation at its best, regardless of what your favourite car might be.

Research and development
As you may know, since 2009, our R&D Studio has been located inside the racing circuit of Vallelunga, near Rome. The location is a key to our development work, allowing our company to meet and cooperate directly with teams, professional drivers and racing engineers. Now that Assetto Corsa is a highly popular simulation, teams prove to be even more cooperative when they come to “our” racing track, offering their support and allowing us to collect data, and make videos and recordings. On our side, we still want to improve our knowledge and technology in any aspect of the simulation, and this approach involves all areas, including the sound environment: thanks to the kind cooperation of Akrapovic, during 2015 we have worked to improve our sound recording process involving the use of new techniques of recording and advanced technologies. All new cars produced during 2015 took advantage of this improvement, and we also have plans to reprocess the cars that had been released earlier.

Talking about R&D, we would like to say a few words about Oculus VR: in 2016, this incredible device will finally be available with a definitive and standard SDK. It is in our intention to fully support the device in Assetto Corsa when it is finally available for public purchase with a proper and final library, since while still in beta version we need to redo the code support from scratch each time a new SDK is released, which understandably cannot be a sustainable – long term – strategy.

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PC, PS4 and Xbox One
Last but not least, we are also working on porting Assetto Corsa to consoles, which is completely based on the code designed and developed for PC, but instead of freezing the development of the PC version, we brought forward the overall process in parallel, creating a symbiosis that takes advantages from each platform. This has guaranteed a successful process of optimization and a different and improved approach in development that will be beneficial for everyone in future. Therefore, those fans who believe that the porting Assetto Corsa on console has the capacity to ruin the “magic” of the PC version can rest easy, as we can assure you that this is something that will definitely not happen.

Let’s talk briefly about the console port. It is true that to this day we have not revealed a lot of information about the console version of Assetto Corsa apart from confirming that we are indeed working on bringing the game to PS4 and Xbox One to offer the same driving experience as you get on the PC.

Some people do not seem to believe it and say – for reasons we do not entirely understand – that we are going to change the Assetto Corsa physics model also on PC to worsen the driving experience because of the console porting.

We can assure you that this is not going to happen. Actually, when we announced and showed Assetto Corsa on PC for the first time, the same people said that a game boasting top-tier brand licenses and graphics was never going to be a sim because no developer would agree to take a big risk with a genuine simulation. All we can say is that it was the wrong assumption back then, and it still is.

Firstly, we are not going to ruin the driving experience on PC. The good reputation of Assetto Corsa is mainly thanks to the driving experience and natural feeling that it provides with cars that are usually included in so-called arcade – or sim-cade – games. Frankly, it would be a suicide move to make worse one of the key selling points of our product.

Secondly, on the consoles we are going face-to-face with the goliaths of sim-racing, big names that boast sublime graphics, tons of cars and content and the direct support of their respective platform manufacturers. Assetto Corsa has been produced by a team of six, 12, and lately about 30. Our only chance to compete with those giants is to push forward its strong point, the driving experience it can achieve, because that is the factor that depends solely on our know-how, experience and will and not on the budget at hand. Driving experience means laser-scanned tracks, advanced tyre and dynamic modelling as well as all the attention and care we have reserved to any car present in Assetto Corsa. The good news is that 505Games supports us in this journey and we are in complete agreement – it is ready to focus on the realism aspect, instead of pushing our team to lower the simulation bar to an average level. The final judge, who will determine whether there is place for a realistic driving experience on consoles – in the present and in future – is YOU, our community, and no one else. What we can promise you is that we are not going to lower the level of simulation just so that we can please a wider audience.

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2016
We are approaching the final phase of development on the console, something that includes a very different release schedule from the PC. We are also working on the 1.5 build of Assetto Corsa, which will introduce pit-stop feature for single player and continue the process of fine-tuning all the other features already included in the game. In the meantime, the team involved in production is working on the content expected for release during the next year. Assetto Corsa still has a lot to say, and we are working towards making you an even bigger enthusiast than before.

New circuits

We are glad to announce that we have signed a licence agreement to bring you the popular – laser-scanned – RedBull Ring, that for some of you might also be known as the “A1 Ring”, the Austrian circuit that welcomed back the F1 Championship this year. We are also working on the historic version of Silverstone, and the 10km and Junior versions of the iconic Monza circuit, giving you the chance to enter the speed ring and race the historic F1 cars of Assetto Corsa. At the same time, we are also updating our first tracks created for the simulation, bringing them up to a similar level of detail and appearance as the latest releases. Other new track additions might follow during the year.

(At least) forty-new cars!

And here we go: Kunos Simulazioni welcomes Maserati Automobili, introducing the world-famous manufacturer to Assetto Corsa in 2016 with some of its most iconic cars and most recent models. Any clue? Here you go: have you ever wondered how Fangio felt driving F1 cars in the ‘50s?

Thanks to the success of the Audi R8 Ultra 2014, and as a response to the requests of our fans, we are going to replicate the brand new R8 Ultra 2016. The new amazing Audi car will not come alone, since we are also working on the Audi R18 E-Tron, TT VLN 2014, TT CUP 2015, A1 S1, Sport quattro S1 E2 and TT 2015 models.

Assetto- san!

It seems that AC fans never have enough of Japan: then, they might be glad to know that we are bringing you the Toyota Celica, Supra, AE86 and TS040 Hybrid, as well as the Nissan GT-R 34 Skyline and 350Z Nismo 2015! And the list might not be over, just let us work…

Italians do it ... red

Yes, in Italy red is for Alfa Romeo and Ferrari. We can’t unveil now all details, just wait and see, we will not disappoint you.

British Style

The 650 GT3 was the first car unveiled of the recent line-up of McLaren – but not the last: the new 570LS and P1 GTR™ will further expand the grid of supercar and hypercar races in Assetto Corsa!

A pleasant surprise

During 2015, we had the pleasure to meet Praga Cars. Let us introduce you this car manufacturer and its awesome Praga R1R! Soon™ in Assetto Corsa.

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Our community
All of this would not be possible without your support. Support means purchasing original products, and we are really grateful to all of you who have purchased Assetto Corsa and its additional DLCs. Your support also allowed us to hire developers, improve our software and guarantee high-quality and constant support for your favourite simulation. It is our intention to continue to bring you new, high-quality content and features, as well as free bonus content even in the year to come.

Support also means modding. What the modding community has achieved with Assetto Corsa is just incredible – and also very important. The tools released along with Assetto Corsa allowed many enthusiast and skilled fans to show their great talent, and during 2015 some of them were even hired to take part in the creation of official content, working closely with the core team of Kunos Simulazioni. A ton of additional skins, cars, tracks, apps and tools have been created as well, allowing gamers to enjoy Assetto Corsa and its features even more. We would like to thank the entire modding community for the time, passion and attention you dedicate to your projects every single day.

Support also means feedback, criticism and suggestions. With more than 115,000 members, the official Assetto Corsa forums offer a platform for discussion, tips and threads that strive to help people enjoy AC the best they can, while also providing valuable feedback to the developers. We wish to thank all those people who have given feedback and support for our work – and other games – with their reports, tips and suggestions on our forums.

Our gift to you (if you have a little patience ..)
“OK Kunos team, everything is jolly great, now tell us what’s new for us!”

You are right…and you have been asking for some iconic cars for a long time. At the moment we are completing the development of Corvette C7 Stingray 2015 and Ford Mustang 2015, expected to be the first bonus content released in 2016. There is also another “small” surprise. Stay tuned, while we work on an extensive update for the official Assetto Corsa website, which will bring you more information about all the new content, updates, the Assetto Corsa PRO and Formula SAE programmes, and much more.

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When? “Soon™.” When else?
Thank you so much for your valuable support, help and passion! We will keep working hard to deserve it.

With our warmest regards

Marco Massarutto
Co-founder, Executive Producer

KUNOS Simulazioni

 
Bernd pretty much nailed it. This whole discussion is only seperating the community, and puts people against each other. And there really is no need for that!
It's such a shame how a few who are clearly unable to deliver constructive criticism, and keep repeating the same things over and over again, ruin the whole atmosphere here. Up to the point of trolling.
I wish they would stick to their own blog or forum.

Now to get back on topic, i'm looking forward to the new content (esp. Maserati and the new Ferrari cars).
Also i'm curious about this Praga car, I only knew that brand from producing tanks in ww2, but the car looks great. I'm also pretty confident they will improve the AI and multiplayer, hopefully the 1970s F1 cars will have less issues during races.
 
This thread is why I stick to single player racing. Appreciate the pantomime performance here gents, helped me laugh away parts of my new years hangover.

With that said, the upcoming content looks very enticing and I am very much looking forward to see what 2016 brings to Assetto Corsa and indeed all the sims out there. There are still some of us that appreciate what the developers give us as opposed to holding their feet to the flames for what they don't. Hell my new panini maker burnt my sandwich last night but I don't plan on slamming the lead engineer of Cuisinart on a panini enthusiasts internet forum over it.

Happy New Years, hope to see the more level-headed of you out on the track.
 
This thread is why I stick to single player racing. Appreciate the pantomime performance here gents, helped me laugh away parts of my new years hangover.

With that said, the upcoming content looks very enticing and I am very much looking forward to see what 2016 brings to Assetto Corsa and indeed all the sims out there. There are still some of us that appreciate what the developers give us as opposed to holding their feet to the flames for what they don't. Hell my new panini maker burnt my sandwich last night but I don't plan on slamming the lead engineer of Cuisinart on a panini enthusiasts internet forum over it.

Happy New Years, hope to see the more level-headed of you out on the track.

Don't worry. There are no guys like these driving online because they enjoy more trolling on internetz.

Most of us enjoy driving various sims and doesn't feel the need of spreading lies on the forums. But on the other hand we all have done stupid things during our early 20's and knowing it might not be the perfect era in life for adult-like behaviour.
 
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I don't have a dog in this fight, aside from spending an enjoyable Friday racing on and offline with AC (and earlier this week with SCE, rF2, R3E, and Dirt Rally). But the youtube video only says that a long-term project is to write a document describing what "each parameter is doing." There's nothing saying the "physics" will be opened to all.
As an example, take a simple accelerating mass, such that Force=mass*acceleration. The "physics" is F=m*a, but the parameters are F, m, and a. If one provides a document that states what F does, what m does, and what a does, it doesn't necessarily translate to providing the equation (i.e., the physics).

I never heard about opening all telemetry data outputs wide open from Kunos. Either way, I highly doubt they would do such thing. With what they already have open, which is not a lot, people is able to find lots of inaccuracies, bugs and weird physics behaviors. Moreover the guy who brought the camber bug on their forums is already banned so I guess there is little hope on Kunos starting to fix the game.

Anyway from a marketing point of view it would be silly to take the risk of leaving the telemetry all wide open like other games do, they would give the chance to modders to discredit even more the simulation value of AC, so I wouldn't be surprised if they start closing telemetry data outputs in order to save their credibility.
 
I never heard about opening all telemetry data outputs wide open from Kunos. Either way, I highly doubt they would do such thing. With what they already have open, which is not a lot, people is able to find lots of inaccuracies, bugs and weird physics behaviors. Moreover the guy who brought the camber bug on their forums is already banned so I guess there is little hope on Kunos starting fixing the game.

Anyway from a marketing point of view it would be silly to take the risk of leaving the telemetry all wide open like other games do, they would give the chance to modders to discredit even more the simulation value of AC, so I wouldn't be surprised if they start closing telemetry data outputs in order to save their credibility.

Don't be silly. No single user in AC forum has been banned because they've found a physics bug. (I know you didn't said exactly that but it sounds like that) No-one. If you go an take a look at the camber thread for example, you'll see Stefano investigating as we speek and sharing test results openly for everybody with another users who are actually providing data and test results. Some people have just continuously been liking their voices too much and repeatedly sharing their thruths, not so civil manner. It's not about the subject but the way people behave.

When speaking about behaving, I really think Stefano should learn to behave too. If someone behaves like 16-years old teenager, you shouldn't lower yourself into the same level.
 
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After all this circus, I am not sure what to say here...it actually makes me want to stay away from these forums (which I kinda do lately) and stick to the official ones only because the hate and trolling in this thread are simply puzzling. Everyone coming to RD is first and foremost a simracer and considering how few we are (in the grand scheme of things) this is pretty embarrassing.
None of the sims is perfect and they all have their philosophy and priorities set by the people who created them but it's not even about that, it's about we as a community actually encouraging the Developers and giving feedback but in way to motivate them (called CONSTRUCTIVE feedback) to keep pushing instead of of hammering them down.

At my daily job, I manage people and am part of a 100k people org, and if I behave towards my guys the way some people here do, I will end up with no one actually doing anything and what will happen if some of the Developers decide to go on with their lives and do something else? We as customers will end up suffering because simracing is a niche market and I don't see people lining up starting up companies to create new sims because from pure business standpoint, it makes no sense.
Does this mean AC is perfect, no! I really like it but I also see that there are things that need to be implemented or improved and guess what, even the Developers do see it as they acknowledge it (just like ISI, Reiza, S3S, iR and even Codemasters with Dirt rally). We do not need to keep on reminding them ALL THE TIME IN A HOSTILE MANNER!
I cannot even begin to imagine how disappointed Kunos guys must feel reading through these messages. Remember, they were the guys working weekends and on holidays so we can stay home and enjoy their product...it's a bit sad but this is the internetz for you.

And now on a positive note, Kunos has lined up some great content for us to enjoy in 2016 and I cannot wait! The prototypes are probably the ones I am most looking forward to alongside Maserati mc12 (wishfull thinking :p), Praga R1R and of course the Red Bull ring :)

Top job Kunos Simulazioni and keep up the great work!

Happy new 2016 everyone
Galin
 
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Always thinking that banning people was an extreme solution.
After reading some stuff, pointing the same devs that publish fixes on the night of the 23rd of December just so that we can enjoy this game during holidays, maybe i start to change my mind.

Keep it up Stefano (@kunos ), there are people that love you. Thank you!!!!
 
With what they already have open, which is not a lot, people is able to find lots of inaccuracies, bugs and weird physics behaviors.

Don't you people get it already? Everything isn't only black and white like Stefano said in their forum. It's not that I don't belive those modders are very skilful, but I'm certain they don't know 100% how that code work. And that's why they do too many wrong conclusions. Yes, they have done right findings too I'm sure.

Every "bug" what is found isn't necessarily a real bug. In most cases it's only a wrong conclusion because not knowing how the code really works. And how could they?

There are more than one replies where Kunos have to tell people "no, that's not the way code works" or " don't do wrong conclusions when you don't know how the code works".

And no, I don't think the game is perfect and it has flaws, but maybe there is more proper ways to tell it. Fortunately most modders are well behaved. But there are too many badly behaved.
 
Bill Elliott's NASCAR Challenge (NES 1986) - Can pick the color of your car.

Assetto Corsa (PS4 2016) - Can't pick the color of your car.

What else are Kunos going to deem a minor feature and leave out after 30 years of driving games to study and improve upon?

So u compare a 2 pixel .img somethig to a modern software witch implies a hole lot more than simply an option to change color and u want to be taken seriously as a customer having the right to criticize a product?
U won the internetz today for stupidity, it's enough for u.
 
I can't write anymore on AC forum 'cause I've been banned 'till march for causing a toxic environment (!), but since Stefano is listening I can try to ask some simple questions from here.

Assetto Corsa is in my opinion one of the best things happening in sim racing since a very long time 'cause it combines great graphics and car selection with a clever approach to physics modeling.

In particular the tire simulation is controlled with a few parameters accessible by the final users but it's still able to reproduce reality in a very credible manner thanks to the quite complex model chewing them.

Some of the AC builds have been truly gorgeous in terms of driving feel with a wonderful balance between accessibility (cars are easy to drive below the limit) and punishment (near and over the limit, no matter the available grip, all cars become nasty).

From build 1.3 we gained some important improvement in tire physiscs regarding load sensitivity (finally flat out Eau Rouge - Radillon is a real challenge for Gt3 cars even if for one year this was labeled as 'NO ISSUE'), but we completely lost any drama in carefully managing the throttle or controlling low and high speed oversteer.

Good drivers are still rewarded but misbehavior is just causing bad lap times with no real virtual 'danger'.

The yaw rotation seems to be dampened and too forgiving.

It's correct to make things a bit easier in a simulation 'cause most of the crucial feedback needed to control a car are missing (linear and rotational accelerations) and even the best rigs introduces some significant lag, but at the moment IMHO AC has gone too far.

It would be interesting to know what has been changed in the core (and in the tire parameters) between 1.2.x and 1.3.x regarding the following aspects:
- yaw motion equations
- combined grip equations
- grip vs slip curves calculations (both longitudinal and lateral)
- tire relaxation length and its dependency on load

This product could truly dominate the market for both casual and hardcore sim-drivers, but at the moment it's apparently drifting toward the 'too easy' path.

It's perfectly understandable 'cause in this way it can attract more customers and have more funds for the next developments but IMHO it should give us the possibility to come back to the previous car behavior maintaining all the recent improvement introduced.

This would be an ideal win-win situation achievable by exposing just a few more parameters about tire dynamics and a bit of telemetry channels (mainly tires lateral and longitudinal forces).

At the moment I'm using an old 1.2.5 and, beside all its flaws, it's much more entertaining and similar to my real track and road driving experience than the latest AC versions...
 
Best to leave the stupid drama behind now and remember post #1.
Interested in what the Ferrari might be - would be good to see something old e.g. 250 GTO, 512M.
I really wish my 308GTB would make it into a game, any game. I don't have any of those classic 8-bit games at my disposal. The same Ferrari models always end up in games, so go off book with my 308, please! Or how about real oddball and go with a 308 GT4 or 330 or something?
 
Some may prefer developers who do not communicate. They say nothing in their own public forums and they say nothing about their future plans.

While I can understand that approach and this thread is a good example of why many developers don't communicate, I personally prefer developers who do communicate and its even better IMO when they cut out the middleman - the PR guy - and you hear it from the horses mouth - the head of the studio.

You may not like what they tell us, you may not like how they tell us, but I'm so glad they do tell us. So thanks to Kunos for all their efforts to communicate - the developer postings in forums, the coding live-streams and the releasing of future plans such as in the news item. I look forward to buying a PC up-to-date enough to run AC and enjoying the new content they will provide in the coming year.
 
Nice news.
Nice to see more content and to know that the sim will be sturdily on development in the next future.
Sad, very sad to see what a cordial announcement has become thanks to habitual toxic trolls and missing moderation.
I cannot believe what has happened to this thread, and I am ashamed the more I read. I feel I must apologize, just for the fact that Marco and the team tried so hard to bring a happy 2016 message, and that some members have seen fit to draw a cloud over the happiness. Makes me feel angry and sad :(:mad::thumbsdown:

This thread descended so quickly, into so much nonsense, foolishness, and myopia...so many members I thought I knew have said things so short-sighted, so utterly lacking in common sense...and above all, so many have displayed avarice.

Yes. Go look that word up. That's what many of you suffer from. You think Kunos Simulazioni exists on a string, ready to produce like some Bob Cratchit for a greedy Scrooge. What has Christmas, the holiday season, taught you? NOTHING. You come on a celebratory RD post and instead of celebrating, you fill 16 pages worth with your nonsense, selfishness, debates, counter-arguments, and stupidity.

Reality check: ALL SIMS ARE GAMES. Nothing more. Even if a game were to be created with perfect physics, perfect RL graphics, even a tyre model from that German engineer who coded the tyre physics for a Porsche simulator, WE WOULD STILL BE DEALING WITH A GAME. You seem to forget this though, peddling your seemingly well-reasoned arguments about as artfully as alcoholics can drive. Put into perspective, your ideas that "AC physics suck," and "AC is just a game of cars and tracks" are completely irrelevant.

Just one of the arguments here, viz., "NetKar Pro is SOOOO much better than AC physically" is utter nonsense. I have owned NetKar since it was first released, and through a promo code in the game was able to use the old Assetto Corsa physics beta release featuring the Lotus Elise and Circuit dell'Umbria. VERY LITTLE of NetKar Pro even compares to Assetto Corsa, especially in the physics department. With a quality wheel, pedals, computer, and racing chair, can anyone still be in doubt that Assetto Corsa crushes NetKar? Perhaps only the fools who keep posting here. :mad:

I am so angry I could explode. No one seems to think their actions will have consequences! Do any of you remember a post Aris shared recently about the stupid competition sim racers get into, lauding XYZ title as somehow better than crappy ABC title? Does anyone also remember that Aris said (I paraphrase) "Few of you remember that we at the dev team are human too, and many arguments and complaints effect our energy to continue forward with Assetto Corsa." That's right. Some of the inane arguments here might actually cost us content in the future...don't think for a moment the AC dev team are incorrigible, are incapable of feeling frustration and disgust! That is something I'm not willing to risk because a group of entitled sim racers thought they could rule on AC like a bunch of incompetent judges.

Disappointed beyond words with you people.
I couldn't use better words.
It's incredible, for a community made mainly of not very young people who share the same hobby, how every opportunity is good to exacerbate hate and start the usual "sims war".
Nowadays do not miss alternative choices in the market: luckily who is not satisfied from a game can move to another enjoining with it.
In a niche market where buyers passion prevails over ordinary supply-demand laws, it's a matter of fact that the fortune of a title do not imply the failure of the others, on the contrary, personal crusades against a sim are all but healthy for the entire community.
And, after all, we can call those amazing creations "sims", but actually we're debating just about video games.
 
Personally, the hugest problem with sim racing is we all try convince each other what sim is better, when it all comes down to opinion and we're all stubborn as hell. I think it's fair to say Assetto Corsa is blurring the line between sim and arcade, for sure. And the mismanagement of the company is discouraging current and new sim racers from joining.

However I don't get why we can't see the value in every racing sim and let it be. It's a small community, we should all be able to be friends. But instead we accuse people who have factual claims to be trolls and ignore the issues others find. And those who find the issues can't seem to keep it to themselves as much as they should.
 
Well I think you need to make a destinction between an obvious opinion and an opinion that is provocatively stated as fact. The latter should be ignored completely and the first should be positively encouraged.
In this thread the lines become blurred between those two, due to heated responses to provocative statements.

I still think AC is far away from netKar in FFB and physics, it's just the feeling for me that just doesnt excite me at all compared to netKar. It is my honest opinion, and I really do believe that the trade off from quality to quantity is very real, indeed in more aspects of life than making sim's.
 
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