Hi,
I'm working on a GTR Evolution Version of the amazing Apricot Hill Raceway from Gran Turismo.
Well, the first parts of the track layout are finished. But before I'm going to start with the whole landscape & objects, I will be sure about the track layout.
The eyepoint lays on turns, up- & downhill, curbs, gras/gravel-parts etc.
I think its good, but to get an objectiv feedback if the track is close enough to the origin one, I need some help from you!!!
For all you helpful raceenthusiasts, I've uploaded a playable kind of this really soon Version.
http://www.megaupload.com/?d=2W75ACBZ
I've got to make some modifications around the pit. But they were necessary to make 40 (!) cars possible.
The whole Apricot Hill thread is here:
http://www.racedepartment.com/bobs-track-builder-wip-tracks/46059-apricot-hill-speedway.html
regards,
Sebastian
I'm working on a GTR Evolution Version of the amazing Apricot Hill Raceway from Gran Turismo.
Well, the first parts of the track layout are finished. But before I'm going to start with the whole landscape & objects, I will be sure about the track layout.
The eyepoint lays on turns, up- & downhill, curbs, gras/gravel-parts etc.
I think its good, but to get an objectiv feedback if the track is close enough to the origin one, I need some help from you!!!
For all you helpful raceenthusiasts, I've uploaded a playable kind of this really soon Version.
http://www.megaupload.com/?d=2W75ACBZ
I've got to make some modifications around the pit. But they were necessary to make 40 (!) cars possible.
The whole Apricot Hill thread is here:
http://www.racedepartment.com/bobs-track-builder-wip-tracks/46059-apricot-hill-speedway.html
regards,
Sebastian