Hi, Grant
Thank you for the big and involving tracks. I`m posting here feedback because updating Applecross from v0.8 to v0.9 did not much good for my game. The biggest trouble is the ground shaking - it`s imposible to drive. To recreate the problem you may try starting "Practice" from "Starting Line". I`ve tried every one of the layouts and then again with disabled Custom Shaders. Only way to stop the earthquake is to move "Back to pits" but that is a very remote location away from the start line. Then "Restart Session" moves the car again on the start and the shaking is back on. For now I`ll stick with the older version as it worked better albeit less colorful and shorter.
As development unfolds on this track may I recommend using the "
UV animating shader for water" that would make large parts of the visuals more appealing? I`ve seen it in action and looks very natural. It would be very nice to have that in Applecross.
I`ve tried to make the areas adjacent to the road kick up dust and incur an oscillation when driven on but editing "surfaces.ini" got no such effect. Maybe those are not defined as "GRASS" nor "OFFTRACK". More natural would be to have the effects every time one steps out of the road.
On textures there is a need of slight adjusting the brightness and/or saturation on some of the trees and shrubs but most of them are already pretty. Problem is wherever my windscreen sees trees the gpu load triples and a brand new gtx 1660 starts lagging below 60 fps and even <50 fps whilst in open areas it pulls steady with ~40% load. I know - dynamic reflections on the car are heavy but it`s ok on many other forested tracks. Maybe moderate use of textured "tree walls" is needed or a decrease of the overall number of trees.
The most lagging parts of the course:
In the instructions "Download and install this file to
assettocorsa/extension/config/tracks , this will bring on the street and RV lights
https://mega.nz/#!VbAG0CTD!OGRX-2M1XrAdC1ZTyyApT8vZrA6P7pz1sEUohNSamcc"
did you mean "
assettocorsa\extension\config\tracks\loaded" where I can see all other config "*.ini" of other tracks? It worked well when in the folder with the rest.
Also on final touches it would be nice to prepare and include in the upload VAO patch for the track. I know, it`s a monstrous task but patience is a virtue of yours as the work so far reveals it.
I`m almost done preparing a long loop for driving with AI traffic in additional layout but I think that releasing it now will leave many people disappointed because of the aforementioned problems. Maybe when v1.0 is out...
Good luck with this fine project!