I think I got this from motorfx or Kahn1670
_______________________Animated Marshalls :_______________________________________________
I been asked a lot about adding marshals... ..often found it was easier to add them, than to write about it regarding the anims added to the tracks, if you have ever had ago at putting nightlights into any tracks , then putting anims into any GTR2 track will appear even easier ,
there are some things to be cautious with , because like gdb and trk files etc , ani files are again a coded file , so I only edit existing ani files, and then rename them to my trackname , sometimes adding lines to them will cause CTD , its seems stable when deleting marshall lines etc , so I always choose an ani file that has the most marshalls ,and just remove them if needed, if it works out I've used less..
if you use " brno.ani," which has a good choice, just rename it to your track name ,thats in the GDB file , (I often use the same track naming throughout all files in folder, it also helps eliminates other potential problems )..
if you have a look in an existing ani file , it will show how they need to be written , and what you are going to do is edit the positions of the animations .... when editing them keep the same format , Pos=(592.521484, -0.183000, 537.361816) although you may not have as many digits for the positions of your marshal placement ... (Note: positions are X Z Y)
you will need to add "MASFile=TEAMMAPS.gtr" in the search paths to any track you are going to add them if it has'nt already been added, now this is my method , not saying it has to be done in any order , ...
So when you have your track in 3dsimed, you can choose Edit and "center objects", if there are static marshals already placed on the track , Apart from noting to remove the appropriate static marshal instances from the trk file , where you would like to place an animated marshal, ... go to "Tools/Reports/Report objects used" , answer YES to "xyz positions ?" and this will create a txt file of all objects used with positions, it does write more info than we need ,
eg ... marshl022.gmt",1,357.605804,187.142090,-16.150026,0.000000,0.000000,0.000000
only interested in the marshals positions from this line , so I copy and paste the 357.605804,187.142090,-16.150026 to another notepad, because before you can place it into an ani file you need to transpose XYZ swapping the Y and Z positions, to XZY for the ani file to work correctly. so it now looks like this 357.605804,-16.150026, 187.142090
if the track is bare of any marshals , then the same way you place any object, by finding the position required for placement , wherever you place the cursor over the position you would like to place a anim , spectator or marshal .. noting if its "pit out" or "pit in", ( this will become clearer when you look at the anims available ... ) sometimes where a marshall is to be place I may find it necessary to edit the fence or barrier section..so it dosent look as though your marshal is waving through a fence ....so " right click" with your mouse and choose "memorise xyz" from next menu and then paste into notepad , if so desired, it can make it easier to note where all the positions are for altering afterwards , but I usually just do the spectator section, it uses CAM EXIT and CAM ENTRY anims ... do this for all positions and build up a list of positions that can be edited further , because you will still have to alter XYZ again before pasting them as a replacement into the ani file ,
sometimes this method may be easier to just find your own positions , rather than use the track object info as you probably already know , they only wave yellow for incidents after their position , and of course use the blue if if you are approaching them being followed by someone lapping you ...
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