Well, I just got Ryzen 2600 yesterday as I, after a lot of consideration, decided to go with an unexpected chance to finally bring my PC at least partially into the reality of 2018-2019 instead of 2011...and as someone who got quite interested lately (I blame Rasmus) in the performance aspects of simracing/gaming on a multicore/hyperthreaded CPU, it's been quite an eye-opening experience to say the least. I plan on doing a video comparison as soon as I learn more about overclocking the Ryzen, since I want to see how overclocking changes things (it often responds fairly well to OC in benchmarks I've seen), but then again some may be familiar with how much I enjoy making videos and how much time it can take me...
(but this one I *really* want to put out, unlike the previous one, so fingers crossed).
So in the meantime, let me just put it this way - even with a relatively weak GPU as my GTX 970 is nowadays (and that's staying with me for a while, could not upgrade everything, sadly) and running at medium to high detail in 1920x1200, Ryzen 2600 at stock speeds coupled with a DDR4 3000 memory, from the games I tested, rFactor 2, Raceroom, AC and AMS are still bottlenecked by the CPU and *not* by GPU. It's a fascinating thing to behold, because it goes against a lot of what I personally would expect otherwise.
All four games will do 60 fps without breaking a sweat, obviously. AMS will be doing 200-300 fps, the remaining games will get you close to 120 fps quite often (and sometimes even over), but they will still be CPU limited, not GPU limited. Only PCars 2 and ACC get GPU limited.