Ever since I began creating skins for Assetto Corsa I used Content Manager to generate the ambient occlusion layers in higher resolution than the ones provided by each car's template. However, these AO layers are very far from being perfect, if you spend some time looking closely at certain areas of the skin you'll see some ugly details like little squares that affect the base color of the car. I figured out this wouldn't be much of a problem since it's barely noticeable if you're not looking for it and most people drive in cab view, but I wonder if there's a better way around this. I'm still fairly a rookie when it comes to texture creation and I need to learn a lot of things yet.