Almost everything about the recent experimental version holds true for this version, except that I've properly tested everything and it should now work.
The only real change is that the hotkey is now CTRL+F4 (instead of just F4).
The top buttons will now allow you to "Finalize" a partial side line recording before you have completed driving the lap.
I need to make a new demo video for this! Hopefully this evening.Thanks for your constant updates!
So what is the exact procedure/order to change an existing side line?
It is true that SHIFT is not always needed, but it also never hurts. AC attempts to check for the side CSVs, and if it detects that the CSVs are newer than the fast_lane then it _should_ automatically apply the new boundaries to the currently existing fast_lane. If you decided that you wanted to record a new fast_lane, then you should probably hold the SHIFT to guarantee that AC loads those files.when do you need to press shift key ?
I did left lane and right lane then when I reload track boudaries are updated without pressing shift.
I am with v1.3 version
Hey man great work with this! I really love the tutorial. Could you elaborate on aihints.ini? I see some that have "DANGER 0", "DANGER 1", etc... Would love to know what that is and how to use it.
Awesome thank you. I must ask since you seem to know a LOT about AI... Do you know why on some tracks the AI "crashes" or stops on the start line?From my communications with @LilSki:
"Q: RiverSide Short has a “DANGER_0”, what do the LEFT and RIGHT values suggest to the AI?
A: There are two theories out there about this. One is that the left and right values move the track edge inward essentially ‘funneling’ the AI so it won’t pass. Another is that it doesn’t move the edge in but it simply tells them not to pass left or right."
There has been many great additions/corrections sent to me, and my plan to is continue testing and understanding the various files and then release an updated tutorial. As soon as I get a demo video released for the new AI Line Helper V1.5 I'll get back to the AI Lines Tutorial.
A feature in your app to "plop" ai hints at a cars position would be niceFrom my communications with @LilSki:
"Q: RiverSide Short has a “DANGER_0”, what do the LEFT and RIGHT values suggest to the AI?
A: There are two theories out there about this. One is that the left and right values move the track edge inward essentially ‘funneling’ the AI so it won’t pass. Another is that it doesn’t move the edge in but it simply tells them not to pass left or right."
There has been many great additions/corrections sent to me, and my plan to is continue testing and understanding the various files and then release an updated tutorial. As soon as I get a demo video released for the new AI Line Helper V1.5 I'll get back to the AI Lines Tutorial.
or do like LoebI'd like to have an option where you can adjust the steering lock for your and especially for the AIs cars, so that they get around hairpins like in Monaco, Pau or Macau in a less problematic way.