well once more i'd say, some are beyond repairable and you gotta reuse old or start again
I have, I keep retrying, restarting and trying on diff tracks. Same thing.well once more i'd say, some are beyond repairable and you gotta reuse old or start again
I'll have to add this to an update, but it seems doable.Hi Esotic, is there a way to scale the app size? I've increased resolution to 4k and the app is now pretty tiny on the screen, which doesn't help my aging eyes, lol.
This version now supports a "SizeMult" in the INI that should scale all the UI elements by the specified amount.
Code:[AI_Line_Helper] UseHotkey=1 HideIcon=1 MakeGrooveline=0 AllowFollowFocus=0 SizeMult=1.0 DR_Files=C:/Program Files (x86)/Steam/steamapps/common/assettocorsa/server/DynamicRestrictors_ServerPlugin/dr_files/ ShowDRButtons = 0
There are also some extra buttons related to a server plug-in I am working on, but those are not helpful to anyone that's just making AI Lines...
Please note the new release now contains a "SizeMult" in the INI. Let me know if this is/is not working for you.Hi Esotic, is there a way to scale the app size? I've increased resolution to 4k and the app is now pretty tiny on the screen, which doesn't help my aging eyes, lol.
Are you referencing new ai behavior? I've been complaining about that for quite a while. I have it off, and use a .bat file to find and delete all that stuff that may get uploaded with new tracks on a weekly basis.
Sorry for the misunderstanding, and thanks for the clarification. I've been using 0.1.77 lately, which seems relatively stable with good framerates.Are you referencing new ai behavior? I've been complaining about that for quite a while. I have it off, and use a .bat file to find and delete all that stuff that may get uploaded with new tracks on a weekly basis.
The bug I'm having began with 1.78. If a fast lane and side lines have been previously made, and then I try to then make an alternate fast lane, it will not bake in the previously made side lines. Changing back to 1.77 and the problem is gone, so I'm pretty sure it's a new CSP bug. I've contacted a few guys that I know that are in contact with Ilya, so I hope he will fix this.
I've got my hands on some newer test versions of CSP as well, and the problem remains. I've gone back to a preview 1.77 test version for now.
BTW I also found out that Ilya has been messing around with Python apps, so I don't know if something he did is breaking the app.... food for thought.
Disable those two options!Question. Is there some way to make the sidelines load by default rather than by holding Shift? On tracks I redo lines for, even if the sidelines bake into the track limits, the cars behaviour can get extremely twitchy or almost clueless without the sidelines in
Then you create them!What if there are not side_l/side_r/ai_hints files?
Ilja is aware of this issue btw. Dunno if he plans on fixing it but I told him a few months ago.
Maybe just run AC without CSP:Hi,
The more i do the less i understand...
I noticed lately that scale wasn't perfectly accurate
so i manually rescaled it, because of the to many objects i didn't want to join anything so i can still work on every objects independently .
Troubles started when i recreated ai line, it appears that line is off track when i'm near the car and back to normal when i take distance from it.
I presume the problem comes from the origin of the meshes or something...
After rescale, i applied all modifications before export
i checked to be sure that location on axis are 0 0 0 and scale 1 1 1
i tried different things but cannot fix it
any idea?
New ai behavior wasn't even active...Maybe just run AC without CSP:
View attachment 595629
or disable this:
View attachment 595627
and make sure those two blue are off:
View attachment 595628
I really thought i made a mistake on blender, anyway thx!New ai behavior wasn't even active...
I'll try to disable csp but i doubt it is thé issue cause i don't have this problem on other tracks.
Apparently it comes from the graphic adjustments,