Never mind about your English, It is ok, and we can work out what you are saying.
Firstly the cheat delta Parameter is defined as follows:
CheatDelta=(0.0000,0.0000,0.0000)
Refers to a parameter that controls the amount of time penalty that the AI-controlled cars receive if they cut a corner or go off-track during a race.
The CheatDelta parameter specifies the amount of time penalty that the AI-controlled cars will receive if they cut a corner or go off-track. The value is specified as a number of seconds.
The three parameters used in a CheatDelta formula would be:
- DeltaStart: This parameter specifies the start value of the time penalty for cheating or breaking the rules.
- DeltaFactor: This parameter specifies the factor by which the time penalty should be multiplied based on the severity of the infraction.
- DeltaMax: This parameter specifies the maximum amount of time penalty that can be imposed on the player or AI-controlled car, regardless of the severity of the infraction.
So for example, if you specified (1.00,2.00,10.00). It would be 1 second penalty Multiplied by 2 (depending on how bad the cut was) up to a maximum of 10 seconds.
Secondly, This is defined by the no-cut boundary.
There are four sets of boundaries defined in the AIW
First is the wp_width=(Left ai path boundary,Right Ai path boundary, Left edge of track, Right edge of track)
Then wp_dwidth=(Left collision,Right collision,Left No cut boundary,Right no cut boundary)
I can see a few problems with how the game controls Ai with these parameters. Firstly if you define a good Ai path then they will never receive a cut penalty.
The AI path boundary will cause the AI to slow down if they calculate that they will get close to it. You could experiment with this; maybe there is a way. But generally, the problem is that the AI doesn't make many mistakes that cause it to cut the track, and it tends to be a bit boring as a result.
When creating AIW files, we usually disregard the cut penalty and focus on the AI path, the AI path boundary, and occasionally the wp_cheat parameter, which can be used to enforce a speed reduction in challenging sections of a track.
Good luck. It's Great to see someone new experimenting with the AIW files.