Those two settings in the plr file are global, they equally affect all AI in all cars in all mods; so obviously there is no one setting optimum for all (one reason many people have multiple installs of GTR2 so settings can be more appropriate for different type cars - GT, F1, prototypes, etc.).
Here is a little info from an old P&G thread which may help generically-
"If you patch your .PLR file pressing the PLAYER button in the PnG Launcher it makes these modifications to the AI values:
- AI Brake Power Usage="1.15000" // Fraction of theoretical brake power that AI attempt to use
- AI Brake Grip Usage="0.99000" // Fraction of theoretical brake grip that AI attempt to use
- AI Corner Grip Usage="0.92000" // Fraction of theoretical cornering grip that AI attempt to use
In my opinion, those values are excessive. With those values the AIs have more grip than your car so they can take the corners faster and most importantly they have more brake power than your car (and more grip when braking) so they start braking later than you (your car) can do, and they brake harder, so if you have an AI behind it will probably hit you. Also, it is almost impossible to outbrake and AI using a similar car than yours, which is annoying, because it feels like the AIs are cheating, well... they are actually cheating.
So after a lot of tests adjusting those values I finally found something that works better (for me, at least). These are the values that I personally use and I'm comfortable with:
- AI Brake Power Usage="0.90000"
- AI Brake Grip Usage="0.60000"
- AI Corner Grip Usage="0.85000"
Basically I tried to adjust the braking point of the AIs so it doesn't feel like they are cheating, and match it more or less with my braking point. I also reduced the grip of the AIs when taking corners and when accelerating so they are not excessively fast. For some reason this seems to work better during qualify. During races AIs are a bit slow at the beginning but they get faster after a few laps and make for a good challenge, I think.
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Actually they don't have more cornering grip than you - 0.92 means 92% of theoretical maximum. This is actually slightly lower than the "as supplied" GTR2 figure of 0.93. The AI Brake grip useage is only 1% higher than the as supplied. The brake power usage is limited by the brake grip usage - you can have more brake power but if all it does is lock your wheels you won't brake any faster." (italics mine)
However it sounds like your problem involves editing all the talent files, in each is-
// Increase attempted low-speed cornering by adding a minimum onto calculated speed.
// Reduce attempted high-speed cornering by multiplying speed by a number less than 1.0.
// <adjusted speed> = CorneringAdd + (CorneringMult * <original speed>)
CorneringAdd = 3.454 // Higher number increases low speed cornering
CorneringMult = 0.887 // Higher number increases high speed cornering
Tom's Driver Shop and Tom's Talent Scout makes this easier. Note that the talent file (.rcd) name is irrelevant, the game reads the name on the first line of the file. The location of the talent files doesn't matter, the game will access them anywhere in the install (all the separate folders are just for us poor humans). And there should not be multiple files with the same driver name, so you must be creative with names if the same driver appears in different series - John Dough, J. Dough, J Dough, etc.