Derek Speare
@Simberia
Hi All,
Anyone who enjoys motorsports, whether real life or simulated, has seen many advertisements for various commercial offerings. In fact, from a marketing perspective, the entire whole of motor sports exists nearly for that very reason! Indeed significant technological advancements are developed at race tracks, those technologies finding their ways into street cars, but as well all know, if you can slap a sticker, poster, billboard, patch or logo on it, it will have it.
Some will argue that we have too much advertising, and I agree to an extent. We have too much useless advertising, actually, and my opinion is that as folks become more and more desensitized to marketing messages, marketers feel more advertising is necessary to penetrate the increasingly evolving psychological rejection barriers consumers develop. Advertising is useful if it's considerate of audience, offers meaningful information, proposes a valuable product or service and respects that some will reject the offer. Good advertising is critical to any commercial effort.
Manufacturers should be perceptually seeking positive and creative ways to position their offers to their customers and future customers. In the case of gaming hardware, those makers of products want to be seen where their customers frequent, and no place is better than in the environment where those customers actually participate in their gaming experience. For a maker of sim racing components, it's my opinion that one of the best places to have one's name or presence experienced is on the virtual tracks and cars "inside" the racing simulation space.
From a developer's perspective, offering for sale advertising space on trackside objects, cars and other areas of their title has the potential to increase additional revenues. We've seen some of the recent videos of AC and have seen logos familiar to us. Has KS considered offering advertising opportunities to manufacturers? I'd like to know. Personally, I'd much like see billboards, signs, logos, liveries of components known in the sim racing world in addition to the various advertising bits that make the sim racing experience that much more realistic.
Thanks for the time to read Happy racing and Happy Holidays to all!
d
EDIT To Add - It seems as if I cannot make replies to this thread. Odd Still nothing.
I'll respond here - advertising makes the world go round. Some people don't buy products. Manufacturers know this and accept it.
Anyone who enjoys motorsports, whether real life or simulated, has seen many advertisements for various commercial offerings. In fact, from a marketing perspective, the entire whole of motor sports exists nearly for that very reason! Indeed significant technological advancements are developed at race tracks, those technologies finding their ways into street cars, but as well all know, if you can slap a sticker, poster, billboard, patch or logo on it, it will have it.
Some will argue that we have too much advertising, and I agree to an extent. We have too much useless advertising, actually, and my opinion is that as folks become more and more desensitized to marketing messages, marketers feel more advertising is necessary to penetrate the increasingly evolving psychological rejection barriers consumers develop. Advertising is useful if it's considerate of audience, offers meaningful information, proposes a valuable product or service and respects that some will reject the offer. Good advertising is critical to any commercial effort.
Manufacturers should be perceptually seeking positive and creative ways to position their offers to their customers and future customers. In the case of gaming hardware, those makers of products want to be seen where their customers frequent, and no place is better than in the environment where those customers actually participate in their gaming experience. For a maker of sim racing components, it's my opinion that one of the best places to have one's name or presence experienced is on the virtual tracks and cars "inside" the racing simulation space.
From a developer's perspective, offering for sale advertising space on trackside objects, cars and other areas of their title has the potential to increase additional revenues. We've seen some of the recent videos of AC and have seen logos familiar to us. Has KS considered offering advertising opportunities to manufacturers? I'd like to know. Personally, I'd much like see billboards, signs, logos, liveries of components known in the sim racing world in addition to the various advertising bits that make the sim racing experience that much more realistic.
Thanks for the time to read Happy racing and Happy Holidays to all!
d
EDIT To Add - It seems as if I cannot make replies to this thread. Odd Still nothing.
I'll respond here - advertising makes the world go round. Some people don't buy products. Manufacturers know this and accept it.