Status
Not open for further replies.
Current version : 1.3.2 (28/02/2017) -- Please read instructions and FAQ below before posting.
Please do not use my work nor upload it somewhere else without my permission.

This mod is composed of a Base and a Layer. You need both in order to have the full mod.

LAYER MOD INSTALL INSTRUCTIONS (STEAM) - Thanks to @Paxon

1. Go to the MM Community Hub in your steam client.
F2YVIDI.png


2. Go to the workshop.
22StFwC.png


3. Search the workshop for "enzoli".
Lrv0XGD.png


4. Find the "Layer" mod and click it.
ifkfqa2.png


5. Click on the subscribe button.
p03mSoN.png


6. Make sure the mod is active in your in-game workshop.
MIuzfj7.png


You're done. :)

You can proceed the same way for my other mods you found on step 4.
BASE MOD INSTALL INSTRUCTIONS (WINDOWS)
  1. Download PART1 and PART2 on your computer. Both parts are necessary.
  2. Right-click MM 2016 Mod 1.x.x.part1.rar and uncompress it.
  3. Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.
  4. Launch the installer and follow instructions.
If the installer does not work for you, simply copy/paste the MM_Data folder into your Motorsport Manager folder.
BASE MOD INSTALL INSTRUCTIONS (MAC) - Thanks to Mr Peugeot and Alon2o
    • Download PART1 and PART2. Both parts are necessary.
    • Create a folder anywhere and put both mod files in this new folder
    • Open Part_1 of the .rar file with an extractor (I use The Unarchiver but I’m assuming any upzip program will work)
    • Don’t worry about Part_2. The extractor will have included that without you seeing it.
    • You will get a folder called MM_Data.
    • Open finder
    • Command + Shift + G
    • Library / Application Support
    • Click on go
    • Steam
    • /Steamapp
    • /Common
    • /Motorsport Manager
    • Right click
    • View the contents of the package
    • Home
    • Resources
    • Data
    • Replace the resource.assets file with the one in the MM_Data you obtain in step 5.
    • Open StreamingAssets folder
    • (Download and in data)
    • Then replace only the Champ1.bk2 files
    • Champ2.bk2
    • Champ3.bk2
    • And replace the TeamIntroMovies folder

FAQ:
- After I installed the mod, the drivers, teams and staff are fake and all logos are original ones.
You didn't activate the mod "layer" on the Workshop. Please do so as stated above.
- My game crashes during or after launch / I get a black screen then nothing.
Make sure you run the last version of the game on steam.
Go to Steam then right click on Motorsport Manager>Properties>Local Files>Verify integrity of game cache. This will synchronize your game to server version which is always the last version available.

- I don't see the car liveries. Rest is working fine.
Liveries do not work in 2d Mode. Turn on 3d mode.
- How can I change logos/team names/... myself?
Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.

INCLUDED:
196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
30 real teams with correct infos, location and logos in ...
3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
Real free Team Principals and many real free engineers/mechanics
Real Medias, Journalists, Celebs with correct physics and real F1 president
Real sponsors and longer contracts
Real names for tracks
Real equipment colors and logos on hats
Real liveries for F1 teams
Real Engine and Fuel Suppliers
Real Tires for cars
Many other tweaks to bring a maximum of reality
See updates changelogs for lastest features
 
Last edited:
Unity Asset Bundle Extractor (don't know how many times I have written this program's name :D)
Extract logo@1080 texture with "plugin" button.
Then modify what you want and import it back.
 
Enzo, my man, could you add some more sponsors for the next version? Like I don't know, sponsors you would judge realistic adding to the game. Some more jewelry or fashion brands, maybe? It would be cool.

Also, it would be great if you could tweak the 'Second Names LUT' text file so we don't see thousands of female regens in the game. Appreciated.
 
Thank you for your answer
When i clik on plugins he proposes me no choice. A special software is needed to open file sprite ?
Can't open sprites at the moment. If you find a way, let me know.
ok...looks like mine is done. Just want to know..... do we need to install mod over again? but...i guess...i´ll find up...asap ;)
My mod isn't compatible with the new version of the game I think. I'm working now on a mod version for 1.2.
Enzo, my man, could you add some more sponsors for the next version? Like I don't know, sponsors you would judge realistic adding to the game. Some more jewelry or fashion brands, maybe? It would be cool.

Also, it would be great if you could tweak the 'Second Names LUT' text file so we don't see thousands of female regens in the game. Appreciated.
Unfortunately I cannot add sponsors. I can only changes the existing ones.
I saw someone changed the Second Names LUT but I'm not sure if it works fine.
Sure you won't get as many female names, but doesn't that make women have male names instead?
I mean I'm not sure changing this file change how the game choose if the generated person is a male or a female, it only chooses the name that is given to the created person.
Does anyone have experience in game with this change?
 
Unfortunately I cannot add sponsors. I can only changes the existing ones.
I saw someone changed the Second Names LUT but I'm not sure if it works fine.
Sure you won't get as many female names, but doesn't that make women have male names instead?
I mean I'm not sure changing this file change how the game choose if the generated person is a male or a female, it only chooses the name that is given to the created person.
Does anyone have experience in game with this change?
Right, I'm sorry, I didn't know it was impossible at this moment. I guess with the Workshop and new modding tools we'll be available to do pretty much anything.

I used that Second Names LUT file but I didn't really have the opportunity to see if it made its magic.
 
Seems like your old save game will work, but I'm not sure if gameplay changes will take effect, starting a new career is with vanilla teams. Feel free to try it out, I already had my mind set on starting a new career after the update so that's what I'll be doing.

Hopefully Enzoli will be finished with 1.2 soon, no pressure though - just itching :D
 
strange, because my loaded game works. Not yet sure....because on main page it shows ZRT car with original sponsors, but i saved game last night just before race....so must finish race first to see what happens later. but so far....all names are correct....standings is correct ...but didn´t run race yet to see what happens in main menu after race..
 
Off-topic a little.

Am I the only one utterly disappointed in 'bllue flag fix'? To me it seems to have gotten worse as the car getting lapped doesn't seem to slow down at all, so the faster car has to actually overtake. If the cars are quite equal then it might take more than a lap to get past.
 
Status
Not open for further replies.
Back
Top