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Misc 2-way layout for "Targa-Florio", model for terrain, config and ppfilter fixed1fixed

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In the file "C:\Users\*******\Documents\Assetto Corsa\cfg\extension\new_behaviour.ini" you can add at the end
Code:
[TRACK_targa-florio]
AI_FLOOD_Y_OFFSET=-0.4
AI_FLOOD_PUSH_SPEED=80
AI_FLOOD_MIN_DISTANCE_TO_PLAYER=140, 80
AI_FLOOD_DISTANCE=360, 280
AI_FLOOD_RANGE=220, 160
AI_FLOOD_DESPAWN=400, 100
And when the flood is active it will spawn cars in both directions. Just the problem with this and new AI flood is when the AI tries to overtake it always blocks the road with a pile up. If you want the AI to come the other way you have to veer between the lanes more so your position on the line is detected in both directions.
I have prepared a lines with hard restriction to make AI stay in their lanes. Take it from the link below and replace the files in the "..\2way\ai\" folder,

Thank you very much!
 
Hello Alekabul, I managed to fix Simonemagliam issue with Simtraxx version of the track.
Just
1) make a copy of models_full_circuit.ini and rename it in models_2way.ini
2) add at the end (not at the beginning) of models_2way.ini file

[MODEL_14]
FILE=ac_trackday.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_15]
FILE=phy-targa-florio.kn5
POSITION=0,0,0
ROTATION=0,0,0

There is an issue with cars blocking the path.
I've tried editing your ext_config.ini adding FILE = simtraxx_targa_florio.kn5 in

[MODEL_REPLACEMENT_0]
FILE = simtraxx_targa_florio.kn5
HIDE=obj-cars-08, obj-cars-07

but the cars in the middle of the path are only invisible and they are still blocking other cars.
 
invisible and they are still blocking other cars
Thanks for the effort! The invisible obstacles are there because the objects are specially made for that purpose - they are colliders. I will look into that as soon as I get some free time and maybe will find a quick fix to add to your quick fix.
Cheers!
 
I solved it by installing the old version , I have to say that it works even better than the new one so I keep this!
I only have one problem, the fact that in my direction I have many cars but in the opposite zero.
How could I solve?

thank you so much for your support
Where can i find an old version for download?
 
Hello Alekabul, I managed to fix Simonemagliam issue with Simtraxx version of the track.
Just
1) make a copy of models_full_circuit.ini and rename it in models_2way.ini
2) add at the end (not at the beginning) of models_2way.ini file

[MODEL_14]
FILE=ac_trackday.kn5
POSITION=0,0,0
ROTATION=0,0,0

[MODEL_15]
FILE=phy-targa-florio.kn5
POSITION=0,0,0
ROTATION=0,0,0

There is an issue with cars blocking the path.
I've tried editing your ext_config.ini adding FILE = simtraxx_targa_florio.kn5 in

[MODEL_REPLACEMENT_0]
FILE = simtraxx_targa_florio.kn5
HIDE=obj-cars-08, obj-cars-07

but the cars in the middle of the path are only invisible and they are still blocking other cars.
OK THIS IS THE ANSWER TO THE LATEST VERSION OF SIMTRAXX version.
Thanks Quark67

AND
thanks to

alekabul
for this traffic Mod!​

 
Thanks for the effort! The invisible obstacles are there because the objects are specially made for that purpose - they are colliders. I will look into that as soon as I get some free time and maybe will find a quick fix to add to your quick fix.
Cheers!

I've found that without loading file "wall.kn5" all works fine.
Inside this file the mesh which is blocking the AI line is "01WALL02".
I've tried with

[MESH_ADJUSTMENT_1]
IS_ACTIVE = 1
FILE = wall.kn5
MESHES=01WALL02
IS_RENDERABLE = 0

but it doesn't work
 
I've tried with

[MESH_ADJUSTMENT_1]
No wonder. The CSP creator insists on leaving the physics mesh intact in order to prevent cheating in races. You can try editing the layout's "surfaces.ini" and add a paragraph
Code:
[SURFACE_8]
KEY=02WALL02
FRICTION=0.97
DAMPING=0
WAV=
WAV_PITCH=0
FF_EFFECT=NULL
DIRT_ADDITIVE=0
IS_VALID_TRACK=1
BLACK_FLAG_TIME=0
SIN_HEIGHT=0
SIN_LENGTH=0
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0
In that example SURFACE_8 is the last consecutive and KEY=02WALL02 is the problematic object. If you find more than one such object, try adding more consecutive paragraphs, one for each object.
 
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