tv replays

  1. Gregz0r

    rj & ts_hungaroringACC Broadcast 1990s-spec TV Track Cameras 1.3

    Broadcast F1 1990s TV cameras for the rj & ts_hungaroringACC tracks. Changes: Edited the locations of the cameras at T2 and T13, to make them also compatible with the new ‘rj_hungaroringACC’ QoL update, based on ts_hungaroringACCv03. Backup/rename existing files before use. Unpack the archive...
  2. Gregz0r

    Montreal (Terra21) Real F1 1990s-spec TV Track Cameras 1.1

    Real Early 1990s F1-spec TV cameras for Terra21’s ‘montreal’ track. The 1991 Canadian Grand Prix was used as the visual reference. This does not overwrite existing cameras. Unpack the archive into: ➤ steamapps\common\assettocorsa\content\tracks\montreal\
  3. Gregz0r

    knr_silverstone_2005: Early 1990s Cameras and Sponsors. 1.0

    Early 1990s camera & sponsors pack for Knicker97’s Silverstone 2005 track. Although the early 1990s layout was different in quite a few corners than this 1997-2009 version, it’s more than close enough to not look out of place in an early 90s setting, with the Abbey chicane being the only overly...
  4. xNAPx

    F1 2021 Reshade reality Suite Reality Suite 2.7

    After my two previous projects (Assetto Corsa Competizione and F1 2019) I started finally working on my first project for F12021 DISCLAIMER: The game runs on a i9900K@5.0Ghz with an RTX 2080 with all settings maxed out including Ray Tracing, HDR is deactivated as it breaks reshade. Image...
  5. Gregz0r

    vhe_interlagos Real TV 1990s F1 Replay Cameras. 1.3

    Real TV 1990 & 1990s F1 replay and trackside sponsors cameras for VheEth's 'vhe_interlagos' track. Rename or backup existing extra files before use.
  6. Gregz0r

    Adelaide1988 Real TV Replay Cameras. 1.0

    Real TV 1990 replay cameras for the 1998 track pack Adelaide_1988 track by carerra4 and Rainmaker. If you’ve been waiting for decent set of cameras for this track, well here it is! I edited these to mimic how they were back in the day, using real TV footage as the base reference for each...
  7. Gregz0r

    magny-cours 1990s Real TV Cameras and Sponsors. 2.0

    Real F1 TV 1990s replay cameras for Rainmaker's magny-cours track, and marc_1300's magny_cours_1993 version of the same track model. Drop the cameras.ini file into: ➤ steamapps\common\assettocorsa\content\tracks\Magny-Cours\data\ folder. Then, in the AC replay, select the camera. Rename or...
  8. Gregz0r

    Charlotte Motor Speedway (Mountain Peak): Real TV Replay Cameras. 1.0

    Drop the cameras.ini file into: ➤ steamapps\common\assettocorsa\content\tracks\montreal1988\data\ folder. Then, in the AC replay, select the camera. Rename or backup existing cameras files before use.
  9. Gregz0r

    Terra21's adelaide_1988: Cams, Kerbs & Sponsors for 1988-1995. 1.5

    Real F1 TV replay cameras for the adelaide_1988 AMS1 conversion, by Terra21. I’ve added an additional 1994/5 kerbs and sponsors folder, to go with the updated 1991 set. For 1994/5, I changed the colours of the kerbs from the default blue/white, to the yellow/red/yellow/blue, to more closely...
  10. Gregz0r

    acu_interlagos 90s: Real TV Replay Cameras from 1991. 2.0

    Real 1991 F1 TV replay cameras for the acu_interlagos 90s track. I edited these to mimic how they were back in the day, using real footage as the base reference for each camera's position, start and end points, within ksEditor. I had to improvise as best as I could, wherever track layouts...
  11. Gregz0r

    acu_Hungaroring: Real Broadcast 1990s F1 TV Cameras from 1991. 1.0

    Real 1991 F1 TV replay cameras for the acu_Hungaroring track. The more accurate the track models, the more accurate the cameras can be. Drop the cameras_1.ini file into: ➤ steamapps\common\assettocorsa\content\tracks\hungaroring\data\ folder. Rename or backup existing cameras.
  12. Gregz0r

    Suzuka 1988: Real TV Replay Cameras. 1.5

    Real TV replay cameras for the Suzuka 1988 track. I edited these to mimic how they were back in the day, using period footage as the base reference for each camera's position, start and end points, within kseditor. I had to improvise as best as I could, wherever track layouts differed. The more...

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Shifting method

  • I use whatever the car has in real life*

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