track modeling

  1. A

    Tracks txSpecular - how it works?

    Hello guys, i'm 3d artist with some experience in creating textures. And i decided to make a track mod. I'm making a whole a street with creating textures in Substance Painter, and i met very big trouble for me. Gloss/Specular variations. I thought this game have that feature, but no. This was...
  2. M

    AMS road shader proper mapping and vertex painting.

    Hi guys. Because of the several tasks how the reiza road shader with marbles works i prepared this straight forward technique im using with awesome software Blender. 1) At first need to say the Reiza groove shader needs 3 UVmaps in blender on the right bottom side on the picture UVMap - for main...
  3. Scholesy46

    Tracks Race Track Props

    I'm learning 3D modelling softwares Maya and 3DS Max and trying to get better at the softwares by making and modelling different types of models etc with the hope to increase my skills to where I can produce full on cars. Anyways, about the title of the thread. The other day whilst trying to...
  4. M

    Track mods - Developers sought for project

    Hi I d like to be contacted by developers that want to participate in a paying project to mod some tracks. Happy to discuss fees. Thanks
  5. Sven Hielscher

    Blender rF2 Studio Application Template v0.3-alpha

    Application Templates for Blender allow re-use of configuration and contents, which is perfect for those that often have the same workflow and don't want to fiddle in the menus first before being able to actually start working on their project. These rF2 Studio Application Templates are made...

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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