Over the past few months I've created a procedural framework in Houdini in my spare time, with which you can relatively easy create tracks from scratch. It is procedural, which means it could load whatever Openstreetmap data and generate Amsterdam, New York or London.
Since it's a procedural...
Procedurally Rally - Finland Stage Pack #2 (v0.2)
Hi! Sorry for the time it has taken me to get a stage pack released! I hope to get continuous releases out here from now on, as my generation process has gotten more streamlined and I'm also a lot happier with the stages in general.
Current...
Procedural Rally Co-Driver
This is the app made specifically made for the Procedural Rally project to read the pacenotes generated with those stages (currently there are no pacenotes for reverse stages, and the app doesn't work with the stages released in Stage Demo Pack #1).
Installation...
Procedurally Generated Rally Stages - Demo Pack #1 (v.02)
(I did a doh and submitted instead of preview, please hang on as I add updates!) All done now, enjoy!
Over the past few months I've been working on a program that procedurally generates rally stages (or touge roads, hillclimbs, etc) in...
Italian dev team Vae Victis has officially announced Racecraft, a VR-ready racing title.
Racecraft is a racing title based on procedurally generated tracks and VR support from the developers of Victory: The Age of Racing.
Click here to watch the official announcement trailer for Racecraft on...
early access
interview
proceduralprocedural racing
q&a
racecraft
racecraft part 2
steam
vae victis
vae victis game
vae victis games
virtual reality
win a beta key