polygon count

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    Modelling help… reducing car polygon count?

    What is the easiest way to reduce the poly count of .gmt car models when creating a mod? Where I am at: I am at the finishing stage of a mod for Race 07. The mod involves 5 car types. 4 Are finished and work perfectly. The last car is simply a 4 door version of one of the other cars that I have...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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