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    PC2 Rain, Drying, Wet Weather Physics / Driving Implementation (PC1 & PC2)

    Can anyone tell me how the rain works in Project Cars 1 and 2 (and Automobilista 2 if you'd like as they all use an iteration of the Project Cars engine)? Is it physics based? In what ways? In what ways is it not physics based? Is every part of the track equally wet? Are there puddles? Are...

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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