Very, very simple Neck FX settings that somewhat replicate what the 'Driver's eye' camera looks and feels like in Gran Turismo 5. The signature head tilt upwards and downwards upon acceleration and deceleration is captured in this Neck FX quite well--maybe a little bit exaggerated compared to...
INTRODUCTION
Your head, neck, body, inner ear, brain, and eyes together provide phenomenal vibration isolation and image stabilization. This is the one thing I have felt was missing from Assetto since day 1, especially in VR. I was thrilled to learn that CSP v0.2.0 provides full control over the...
Always looking to add immersion in VR. Is there a big difference between RHM and Neck FX?
I would like to add some gforce (not look ahead) to my racing, the base settings for neck fix (with lock to horizon checked) seems pretty good, as well as base settings for RHM. Any suggestions...
Hi there, here is my personal Neck FX settings. Since I'm not specializing in any form of motorsport, so I made an all purpose Neck FX settings that cover all type of vehicle or any type of disciplines.
I'm not intending to make it like IRL "POV" or helmet cam video you see on the net. My main...
After i changed from documents/ac/cfg/camera manager g force Z from 3 to 6 because i wanted that "kick down feeling", my neck fx and RHM stopped working, i can run only one, but not both and btw, sorry for bad english.