motogp18

  1. KEBORAMLI

    RIDE 3 MODS - SHOEI HELMETS 2019-01-16

    Hi everyone. This are Shoei Helmets from MotoGP18 including Marc Marquez & Bradley Smith. This helmets will replace Shoei X-Spirit III textures. Just place the paks file into your Ride3 paks folder & enjoy!!!
  2. xTiKzF1

    MONSTER YAMAHA 2019 TEAM MOD 1.1

    Hello everyone! This mod is a concept of the MONSTER YAMAHA, the new sponsor of Yamaha in 2019. This version includes the livery of bikes #25, #46 and career mode and suits of #25 and #46. V1.1 includes a black variant replacing blue and keeps monster energy as main sponsor Also I have...
  3. xTiKzF1

    SIC PETRONAS YAMAHA TEAM 1.1

    Hello everyone! This mod is a original concept of the SIC TEAM, the new satellite team of Yamaha in 2019 with Petronas and Sepang Internacional Circuit as main sponsors It replaces the two bikes of the TECH3 team and also you can use it in career mode The livery replaces the Monster Yamaha...
  4. xTiKzF1

    FERRARI MOTOGP TEAM MOD 1.0

    Hello everyone! This is my first mod in MotoGP18, is a custom livery of the GP18 (Ducati Team) based on the official livery of the Ferrai F1 car 2018. The livery is for the bikes of #04 Dovi and #99 Lorenzo and also in career mode This version only includes de livery but in the future it will...
  5. N

    MGP18 bike setting - sliding while breaking

    Especially at the second corner of the red bull ring i have the problem with moto2 and motogp bikes that the rear wheel slides too much while i'm breaking and often than i crash. Do somebody has a tip for me or some special bike settings to solve this problem?
  6. DigiBric

    Mod Aprilia Castrol By DigiBric 2.0

    this mod change all team aprilia, custom pilot, Redding and Aleix...
  7. Zando

    MGP17 how would you change the game physics?

    I'm in contact with Milestone for tips about the physics on the game. I saw many mod that try to do a more realistic physics in game. What for you not work well in the game? The grip on curbs?, stability in acceleration or in braking? suspensions, gear reaction ecc? What for you not is realistic...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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