mesh

  1. medievalcpu

    Grass Textures Pack for default tracks (2D Meshes) 0.3c (colour corrected)

    Version 0.3c This is a small adjustment in hue and certain colours so the grass naturally blends in more with 50m distance. I can't stress you guys enough, backup your stuff first so you can always return to default if you need to. Light version for performance issues...
  2. M

    Grass Textures Pack for default tracks (2D Meshes) More Dense 0.1

    This is a reupload from my old acc. Far from perfect, but... Has higher resolution foliage textures, some of them near 2K Works on default tracks - custom tracks that use the same assets too. I'll readjust some colors and update this if needed (depends also on ppfilter use) More screenshots here
  3. S

    Is there a way to disable/override a physical object?

    I'm working on some traffic layouts for road tracks which I'll share on RD once done. Sometimes there's not enough space for the AI to make a safe U-turn, and I'd like to get rid of objects like barriers for a better U-turn point. Releasing a modified KN5 is not an acceptable option. Is there...
  4. fastfab

    Complete beginner video tutorials to make your own first tracks for Assetto Corsa.

    Cheers every one. I'm just posting to say that for the ones that are interested or the one that might be tempted but never dare, I made a complete real time video tutorial about making your first track for Assetto Corsa. https://www.youtube.com/watch?v=JjaJUU_pqIo It's 4 videos of half an...
  5. nearfew

    Weird tree mesh joining issue

    Hi, The past couple of days I have been facing this weird bug where my trees will join each other when imported into KsEditor. Am I doing something wrong or is this an un-fixable issue I just have to deal with? Please see image below.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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