manual

  1. Itsmrfoxy

    1992 Pegassi Infernus 1.0

    "The Infernus is a supercar that was first introduced in Grand Theft Auto III and has appeared in every GTA title since (except Grand Theft Auto Advance) and has gained a reputation for being one of the oldest sports cars to still be in a vast number of GTA titles. It is manufactured by Pegassi...
  2. J

    Ferrari F40 40th anniversary 1.0

    Hello everyone, I share my first skin from my collection, I decided to make this one public for everyone to enjoy. This skin was made to pay tribute to Ferrari as thanks for giving us such a awesome machines for 70+ years as this specific car is special itself since it was to celebrate 40th...
  3. x0t

    Citroën C15 D 0.9

    Donations appreciated ❤ ⇧ -CSP NEEDED- -YOU NEED A (free) RACEDEPARTMENT ACCOUNT TO ACCESS THE DOWNLOAD LINK- Featuring : Scratch made physics, sounds, model and textures. This is a mashup of what made the C15 what it is. I kept the mono-branch steering wheel from the pre-facelift but the...
  4. brotto marco

    General AC Modding Manual 3.0

    Hi guys, let's begin by explaining what this thread is for. I am making a guide for all Assetto Corsa modders, called "The Assetto Corsa Modding Manual 3.0". It includes how to create vehicles and tracks, and at the moment there is also a quite simple AC user manual. The resource is available...
  5. Atriox21

    Yellow Nosed White Bull 1.2

    COPY/PASTE ONLY This is my first mod so let me know how i did :)
  6. AlCad

    Cars Ford Puma 1.7 (1997-2002)

    Hi everyone, My name is Alex. First post here ! Warning, VERY long first post. I've been interested in creating modded content for years now (back in the GTA Vice City / Rfactor days) and became really enclined to dive into physics with Assetto Corsa. I'm somewhat ashamed to admit that in the...
  7. AccAkut

    Glas GT Exo-Rod 0.7

    pics with older version below: Felt like sharing this thing It's a fun project I started some time last year, initially just physics to test out a solid rear axle. Then I started building a "car" around those physics. Then I started animating everything according to ACs DIR-conventions to...
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