"The Infernus is a supercar that was first introduced in Grand Theft Auto III and has appeared in every GTA title since (except Grand Theft Auto Advance) and has gained a reputation for being one of the oldest sports cars to still be in a vast number of GTA titles. It is manufactured by Pegassi...
Hello everyone, I share my first skin from my collection, I decided to make this one public for everyone to enjoy. This skin was made to pay tribute to Ferrari as thanks for giving us such a awesome machines for 70+ years as this specific car is special itself since it was to celebrate 40th...
Donations appreciated ❤ ⇧
-CSP NEEDED-
-YOU NEED A (free) RACEDEPARTMENT ACCOUNT TO ACCESS THE DOWNLOAD LINK-
Featuring :
Scratch made physics, sounds, model and textures.
This is a mashup of what made the C15 what it is. I kept the mono-branch steering wheel from the pre-facelift but the...
Hi guys, let's begin by explaining what this thread is for.
I am making a guide for all Assetto Corsa modders, called "The Assetto Corsa Modding Manual 3.0". It includes how to create vehicles and tracks, and at the moment there is also a quite simple AC user manual.
The resource is available...
Hi everyone,
My name is Alex. First post here ! Warning, VERY long first post.
I've been interested in creating modded content for years now (back in the GTA Vice City / Rfactor days) and became really enclined to dive into physics with Assetto Corsa.
I'm somewhat ashamed to admit that in the...
pics with older version below:
Felt like sharing this thing
It's a fun project I started some time last year, initially just physics to test out a solid rear axle. Then I started building a "car" around those physics. Then I started animating everything according to ACs DIR-conventions to...