.gmt

  1. V

    Modelling help… reducing car polygon count?

    What is the easiest way to reduce the poly count of .gmt car models when creating a mod? Where I am at: I am at the finishing stage of a mod for Race 07. The mod involves 5 car types. 4 Are finished and work perfectly. The last car is simply a 4 door version of one of the other cars that I have...
  2. The Slippery Gypsy

    AMS File Encryption

    Just finished creating a new car, and wanted AMS to be the game to host it's debut. Only one problem, the damn file encryption. I've tried putting rfactordec into my 3DSimEd folder, and the files do get exported, but they are not encrypted. I tried different versions of 3DSimEd (down to 31d)...

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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